EXTRATERRESTRIAL
Armour Class: 5
Hit Dice: 4*
Move: 90’(30’)
Attacks: 1 Weapon
Damage: As Weapon
No. Appearing: 1-6 (1-6)
Save As: Fighter: L8
Morale: 8
Alignment: Chaotic
Intelligence: 19
Treasure Type: E
XP Value: 125
Description: This insidious alien makes your brain see an alternate version of reality as opposed to the actual one – where it is a nasty Extraterrestrial who can read and write your brain.
EYE-STALKER Armour Class: 9
Hit Dice: 1hp eyestalk
Move: 0’
Attacks: Nil
Damage: See description
No. Appearing: 1
Save As: Normal Human
Morale: 12
Alignment: Neutral
Intelligence: 1
Treasure Type: Nil
XP Value: 6
Description: These fungi are parasitic in nature and will infect any open wound as spores growing into a mature eyestalk at the rate of one per week connecting into a host’s neural network and functioning as an actual eye. The host will eventually die after a number of eyestalks equal to his/her/its hit-points have grown to maturity. The infestation can be removed by fire and remove disease and remove curse though it will leave the victim blinded for many days until the brain gets used to decreased neural transmitter activity. This particular fungus is capable of functioning with the Oozers as their ‘eyes’.
EYE OF THE BEHOLDER
Armour Class: 9
Hit Dice: 1hp*
Move: 3’(1’)
Attacks: Disease
Damage: See description
No. Appearing: 2 (as a pair)
Save As: Fighter: L1
Morale: 12
Alignment: Neutral
Intelligence: 10
Treasure Type: Nil
XP Value: 6
Description: The spore of this fungus causes the eyes to fall out (save vs. Disease to avoid) and continue to live on as fungi stalks rupture from the eyeballs and cause the eye to swell and bloat to a huge size. The fungus stalks become eye stalks as the eye becomes a beholder. Consequently when an adult Beholder dies it will eventually dry out and become a ball of spores that will explode and disperse. It takes a while for the ability to fly to kick in – they are unable to do so until they become beholders after a year rolling about.
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