Coral Golem
Hit Dice: 3-20HD*
Armour Class: 2
Movement: 30' (10')
Attack: Fist
Damage: 1hp/HD
No. Appearing: 1(1)
Save As: Fighter L3-20
Morale: 12
Treasure Type: See Description
Alignment: Neutral
Experience: 50xp-3,150xp
This Aberration is formed when magic items are washed overboard or in general lost at sea on a coral reef. The living organisms begin to interact with its magic, achieving a low level sentient control over the coral as a golem like entity. Any Permanant Magical item can create a Coral golem of 3-20HD based on the power of the magic item embeded in the brain coral growing around it. An Immortal Artefact would create a Coral Golem with HD equal to PP (Minor 100HD, Lesser 250HD, Greater 500HD, Major 750HD). Those with Artefacts embeded in them have use of their powers. Physical size should be considered 1 ft/HD. This means coral entities seven hundred and fifty feet tall and powered by an artefact could wander up out of the ocean or simply rise up out of the sea.
Babbadoo
Hit Dice: 40HD*
Armour Class: 0
Movement: 300' (100')
Attack: Crush
Damage: as hitpoints
No. Appearing: 1(unique)
Save As: Fighter L40
Morale: 12
Treasure Type: nil
Alignment: Neutral
Experience: 14,000xp
Those making use of Haste magic have reported seeing a strange entity that is only visible when hasted. This 40ft tall abberation is dark and covered with spines. Anyone hasted by magic who takes a life causes the entity to appear and attack them before vanishing. It is unsympathetic to anyone taking a life while hasted, though it distinguishes between hasted and non hasted victims punishing those who kill the slow moving.
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