Memories of Connor's Adventures

Orlando the Adventurer pulled a Scimitar from beneath his Robes and smiled...

Wednesday 6 April 2016

Creature catalogue: B is for...







Brainhive (l)
HD: 1-100*
AC: 4
MV: 0' (special)
AT: spells (1-4)
DA: as spell
NA: 1
SA: NM-MU36
ML: 12
INT: 3d6
TT: nil
XP: varies
Description: A variation on Black wax, this collects dna of any life making physical contact and grows a clone brain of the prey in a white wax like egg sac. Any wizard brains might have spells 'hardwired'.
*10% that any brain hive of 9+HD has teleport spell access allowing a hive to relocate.










Blackwax (l)
HD: 1/1000 cubic feet
AC: 4-0*
MV: 0'
AT: aroma attracts 1-100 rats, 1-10 giant rats, or 1 4+HD predator.
DA: as creature attracted.
SA: F1+
NA: 1
ML: 12
INT: 2
TT: V
XP: varies
Description: Black wax is a sugary web of black wax-like organisms that give off an Aroma that Attracts wildlife. The attracting aroma will stick to PCs making physical contact.
*+/- 1AC/10 degree temperature variance.










BANISHED ONES
Environment: Caverns, Fungal Forests, Swamps, Plane of Decay
Armour Class: -2
Hit Dice: 20**
Move: 10’ (3’)
Attacks:  Claw
Damage: 1d4 + Poison
No. Appearing:  1 (1)
Save As: Magic-user: L20; Druid: L20
Morale:  12
Alignment:  Chaotic or Neutral
Intelligence: 23
Treasure Type:  A
XP Value:  5,975
Description:  The M’aal Toroc (a 20’ tall shroom with a 10’ diameter cap) are horrors that crawl about on small crab-like legs coated in a poison which will result in
death of any who is scratched by one (and fails to save vs. poison). Having fled the Plane of Decay (or in the case of those that are Druids – having been banished for heresy) these Sentient Fungi are mostly Chaotic Magic-users of 20th level (1% are Neutral Druids who chose to worship Nature).








BARGHEST
Environment: Moors
Armour Class: 7
Hit Dice: 1+1
Move: 120’ (40’)
Attacks:  Bite
Damage: 1d6
No. Appearing:  1 (6d6)
Save As: Thief: L2
Morale:  7 (8 in Pack)
Alignment:  Chaotic
Intelligence: 6
Treasure Type:  (R) C
XP Value:  15
Description: Appearing to be no more than a small dog, feral and deformed, with a hairless body other than a lion’s mane of fur around its head the Barghest is the offspring of Goblin and wild Dogs. Though not as intelligent as a goblin it has the ability to speak, and plot, and scheme.  









BLACK SMOKER
Environment: Dungeons, Caves, Mushroom Forests
Armour Class: 7
Hit Dice: 4*
Move: 0’ Attacks:  Foul Poisonous Miasma
Damage: See Description
No. Appearing:  1 (1)
Save As: Fighter: L4
Morale:  12
Alignment:  Neutral
Intelligence: 1
Treasure Type:  V
XP Value:  125
Description:  Growing 4’-7’ tall, these fungi grow partly on the Plane of Decay and give off a black smoke which causes any victim unable to save vs. Dragonbreath to change to a chaotic and evil alignment until cured with a wish.








BATHER’S LIGHT
Environment: Dungeons, Caves, Mushroom Forests
Armour Class: 9
Hit Dice: ½*
Move: 0’
Attacks:  Special
Damage: 1d6/round
No. Appearing:  1 (1)
Save As: Normal Human
Morale:  12
Alignment:  Neutral
Intelligence: 1
Treasure Type:  Nil
XP Value:  6
Description:  This Primordial fungi looks more like a flower yet atop its clustered ash-gray stalks a collection of fluorescent white heads illuminate the darkness with their iridescent glow. Bathers Lights can often be found in proximity to a pool of still water of absolute purity as it causes contaminants to settle out. This is the problem with the fungi – it will do the same to water in living organisms within ten feet of a fungi.









BERSERKER DROID
Environment: Incursion Site, Anywhere
Armour Class: 7
Hit Dice: 1+1*
Move: 120’ (40’)
Attacks:  1 Blade/round
Damage: 1d6+ Special
No. Appearing:  1-6 (3-30)
Save As: Fighter: L1
Morale:  12
Alignment:  Neutral
Intelligence: 9
Treasure Type:  See Description
XP Value:  19
Description:  Description: It spins its blades around it attacking any one target with a single blade each round. It is a killing Machine with a +2 Bonus to Hit and Damage when it goes into a Berserk Rage having taken half its hit points in damage. The Circular Cap of the bot can be salvaged as a Small Shield +1.










BLACKWHEAT
Environment: Caves, Dungeons, Fungi Forests, Swamps
Armour Class: 9
Hit Dice: ½*
Move: 0’
Attacks:  Hallucinatory Pollen
Damage: See Description
No. Appearing:  1-4 Stalks
Save As: Normal Human
Morale:  12
Alignment:  Neutral
Intelligence: 0
Treasure Type:  Nil
XP Value:  6
Description:  Blackwheat is rather poisonous in that it will release hallucinatory Pollen that will cause anyone who approaches within fifty feet and fails to save vs. poison to see terrible things for as long as they continue to fail a daily save vs. poison check. Victims of Blackwheat might become enraged or violent out of fear at what they are seeing.












BRAINSPIDER
Environment: living host Armour Class: as host
Hit Dice: as host
Move: as host
Attacks:  as host
Damage: as host
No. Appearing:  1 per host Save As: as host
Morale:  12
Alignment:  Chaotic Intelligence: 17
Treasure Type:  Nil
XP Value:  as host Description:  The Brainspider will grow out of the top of the skull forcing its way to the surface through cracks in the bone. It exerts considerable influence over the host and poses a significant threat to others as it has the ability to take control of the host when it’s survival is concerned. The things that look like legs of the spider are in fact numerous feeding tubes through which the fungi breaths air. Any attempt to damage the brain spider or the host will result in violence. Its removal requires a death spell and cure disease. Fully grown
(a year old) the Brainspider simply lifts itself out of the skull – brain and all – abandoning the host corpse to explode and establish a spore bed over a hundred square feet of area.

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