Gnogn (or Gn'gn) are an obscure species descended of Gnome-Goblin ancestry.
Goblin Gnome Gnogn
Armor Class: 6 5 6
Hit Dice: 1-1 1 1-1
Move: |------------ 60' (20') --------------| 60' (20')
Attacks: |---------- 1 weapon -------------| 1 Weapon
Damage: |------- 1-6 or weapon ---------| 1d6 or as wpn
No. Appearing: 2-8 (6-60) 1-8 (5-40) 1d8 (5-50)
Save As: Normal Man Dwarf L1 Elf L1
Morale: 7 or 9* 8 or 10* 7-9*
Treasure Type: R(C) C R(C)
Alignment: Chaotic Lawful/Neutral Any
*+2 ML bonus when with High Chief.
The Gnogn have a High Chief who has 3HD (18hp), and 8 bodyguards of 2+1HD (16hp).
Family Clans of up to 20 Gnogn are led by a 2HD (12hp) Clan-Chief.
There is a 10% chance that 1 in 4 Gnogn encountered outdoors are riding dire wolves with a rocket propelled spear (1d6, 50'/100'/150'), the remaining unmounted grenadiers armed with 1-4 ceramic pot grenades (explosive: 5d6, 20' blast radius). They are often painted blue, though their skin is a purple colour.
The convergance of the death-earth clan and the Wick clans has resulted in the Dragon-fire clan whose combined knowledge of death-earth and tool-making have resulted in the development of primitive gunpowder weapons (grenades and rocket propelled spear batteries).
Family Clans include the War Clan, and the Alchemists of the Tar clan, the Arid dwelling Bushsnakes who use poisons to hunt, and the outcast Fen who indulge in cannibalism.
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