Memories of Connor's Adventures

Orlando the Adventurer pulled a Scimitar from beneath his Robes and smiled...

Monday 10 August 2020

Basic Expert: The History of the Mind-flayers


Prefix           Meaning
Abster-       Memory
Al-               Dead, death
Illi-              Mind
Ilsen-          Brain
Lugri-         Fear, feared
Maanze-     Creed, law
Malin-         Arcane, psionic
Quas-          Honor
Uli-              Noble
Ullip-          Thought
Urop-          Servant, slave, thrall
Xalli-           Disgust, pain



Suffix            Meaning
-arint            Gourmet of, taster
-ator              see -tor
-tor                Elder, revered
-bossk           Lord, master
-corian          Leader, liaison
-hion             Black, dark, darkness
-hoon            Abomination, outsider
-mious          Sage, scholar
-ordell           Golem, humanoid, mind flayer
-sine              Great, powerful
-tharid          Devour, devourer
-thelid           Conquerer, eater
-thid              Flayer, ruler


Popularity of use
A            %              E           %            I            %            O           %          U           %
10           40%         6            24%      15         60%       9           36%       6          24%

B            %              C           %            D            %            F           %          G           %
1             4%           1           4%          4             16%       0           0%        1           4%

H            %            J             %            K            %            L           %          M           %
5             20%       0              0%         1            4%          10         40%     3            12%

N            %              P           %            Q            %            R           %          S           %
8             32%         2            8%          1             4%         8            32%     6          24%

T            %              V           %            W            %            X           %          Y           %
7             28%          0           0%          0             0%         1           4%         0           0%

Z            %
1            4%


Popularity of use
60% I:
40% A, L, I: Illi-, Al-,
36% O, A, L, I:
32% R, N, O, A, L, I:
28% T, R, N, O, A, L, I: -tor, -ator, -arint,
24% E, U, S, T, R, N, O, A, L, I: -sine, Uli-, Illsen-,
20% H, E, U, S, T, R, N, O, A, L, I: -hoon, -hion,
16% D, H, E, U, S, T, R, N, O, A, L, I: -thid, -thelid, -tharid, -ordell,
12% M, D, H, E, U, S, T, R, N, O, A, L, I: -mious, Malin-
8% P, M, D, H, E, U, S, T, R, N, O, A, L, I: Urop-, Ullip-,
4% B, C, G, K, Q, X, Z, P, M, D, H, E, U, S, T, R, N, O, A, L, I: -corian, -
        bossk, Xalli-, Quas-, Maanze-, Lugri-, Abster-
0% F, J, V, W, Y


Conclusion: the development of illithid language skills begins at 60% literate with i meaning of the protoillithid only 60% of the population had the capacity to form language.
As that population developed the first words used by 40% (Illi- meaning Mind and Al- meaning death) and so ended the First Age: The Awakening... in Mind Death, the act of communication taking a life.
While further alphabet sounds develop, there is no further word development through the linguistic Dark Age that follows. This is known as the Second Age: The Age of Silence.
Communication again develops at 28% The Third Age: The Age of Conversation. They establish a hierarchy with elders and tasters sharing knowledge.
24% the cast system begins to formalize as a Noble class arises, their powerful brains granting them authority over others. Tis is the Fourth Age: The Age of Nobility.
20% Black darkness is discovered in a mind marking contact with Outsiders. Thus begins the Fifth Age: The Age of Abomination.
16% The first mind flayer empire comes under attach by mindless Golems.
12% The sixth Age: The Age of Scholars. Illithids begin studying Psionics and Magic.
8% Seventh Age: The Age of Thought. The Empire begins taking servants, slaves, and thralls.
4% eighth Age: The Age of Diplomacy. With the formalization of laws as to the conduct of others, and the interaction with others through diplomats, it is a time of linguistic growth.



A History of the Illithid
CY              Events
 -66,528    The Age of Awakening. 60% of the Proto-ilithid species
                   develops communication skills becoming the
                   dominant sub-group.
 -42,768     The largest population group (40%) begin
                   communicating words (Illi- meaning Mind and Al-
                   meaning death) and so ended the First Age in Mind
                   Death, the act of psionic communication taking a life.

-38,016       The Age of Silence. Realizing its use as a weapon the
                    Illithids flee into isolation. While further alphabet
                    sounds develop, there is no further word development
                    through the linguistic Dark Age that follows the end of
                    the Age of Awakening.

-28,512       The Age of Conversation. Communication again
                    develops amongst a majority of the remaining illithid
                    population. They establish a hierarchy with elders and
                    tasters sharing knowledge.

-23,760       The Age of Nobility. The elders are exterminated and a
                    cast system begins to formalize as a Noble class arises,
                    their powerful brains granting them authority over
                    others.
-19,008       Ilithid Isolation ends with First Contact. They discover
                    a black darkness in the minds of outsiders determining
                     it to be an abomination.

-14,256       The Age of Abomination. The first mind flayer
                    Imperium comes is attack by mindless Golems.
-9,504         The Age of Scholars. Illithids begin studying Psionics
                    and Magic.

-4,752          The Age of Thought. The Empire begins taking
                     servants, slaves, and thralls as its elites become
                     decadent.

0                  The Age of Diplomacy begins with the formalization
                     of laws as to the conduct of others, and the
                     interaction with others through diplomats, it is a time
                      of great growth, though only 4% of the Illithid
                      civilization are fully literate.


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