Memories of Connor's Adventures

Orlando the Adventurer pulled a Scimitar from beneath his Robes and smiled...

Saturday 14 March 2020

Linguistic Archaeology: first level cleric spells (BX)

1st level cleric spells
1. Cure Light Wounds
2. Detect Evil
3. Detect Magic
4. Light
5. Protection from Evil
6. Purify Food and Water
7. Remove Fear
8. Resist Cold


Popularity of use
A     %           E       %        I         %         O          %          U           %
3      37%      7       87%    7        87%     5          62%      2            25%

B     %      C       %        D       %      F       %        G       %
0     0%     5     62%     3     37%    2      25%      3      37%

H       %       J       %     K       %    L        %       M        %
2      25%    0     0%     0      0%   5       62%     3       37%

N        %      P         %     Q        %   R         %       S         %
2    25%      2      25%     0     0%    5       62%     2      25%

T        %      V          %    W       %     X       %       Y        %
6     75%     3      37%     2     25%    0     0%       1     12%

Z         %
0         0%


Popularity of use
87% E, I:
75% T: Tie,
62% R, L, C, O: Recoil, Roll, Rot, Lie,
37% V, M, G, D, A: Detect Magic, Detect Evil,
25% W, N, P, S, H, F, U: Resist Cold, Remove Fear,
         Protection from Evil, Light, Cure Light Wounds,
12% Y: Purify Food and Water,
0% Z, X, Q, J, K, B


Conclusion
At 37% the oldest spells are Detect Magic and Detect Evil implying Clerics are hunting down magic and evil.
At 25% we have Resist Cold, Remove Fear, Protection from Evil, Light, Cure light wounds.
At 12% Purify food and water becomes available.

There are older possible cleric spells accessible to primitive cultures with Tie at 75%, at 62% the Spell names Recoil, Roll, Rot, and Lie become possible.


Primitive 1st level Cleric Spells

Tie
Range: touch
Duration: instantaneous
Effect: Tie a knot using a rope twine, vine or gut
Description: It can be used to tie a knot using a rope, twine, vine or gut that will not untie.

Lie
Range: touch
Duration: permanent
Effect: one person
Description: Tell a lie that will be believed by the target on a failed saving throw.

Roll
Range: touch
Duration: 1 round per level
Effect: one boulder or tree log
Description: Cause a heavy boulder or tree log to roll and tumble for the duration of the spell at 10' per round.

Rot
Range: touch
Duration: instantaneous
Effect: 1 organic target
Description: this causes organic material to decay and become rotten. Living creatures will develop a foul smell, as they slowly die suffering 1hp permanant damage that fails to heal as long as the cleric lives.

Recoil
Range: touch
Duration: instantaneous
Effect: 1 person
Description: causes the target of the spell to experience a primitive form of fear and loathing and retreat from the cleric when touched.

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