The snake clan are a somewhat outcast group. There are multiple sects each of which has a single snake species:
- Black Mamba
- King Cobra
- Desert Asps
Some are little more than crime syndicates whose members are thieves and assassins. Others carnival workers or even those whose services are openly employed. They can be any alignment but most are non lawful.
Charisma must be 13+.
Constitution must be 18.
Intelligence must be 12+.
Snake handler 1d4 0 +2v. Poison
Snake charmer 2d4 5000 +4v. Poison
Snake eater 3d4 10000 +6v. Poison
Snake priest 4d4 20000 +8v. Poison
Weapons of choice:
- Snake Venom: a snake handler may collect venom for use as poison.
- Snake Staff: a Snake priest will capture a snake and bind it with twine to long sticks creating a 'snake staff'. The snake is kept alive and fed mice and watered. The staff can be employed as a weapon that bites a target unleashing its poison.