In Nausicaa of the Valley of the Wind: Volume One Nausicaa indulges in personal combat somersaulting over an imperial guardsman and backstabbing him from above. Nausicaa is therefore a Thief-Acrobat. This Dexterity based class ties in with the fact she is a skilled horseclaw rider, pilot, and marksman. She makes use of the hear noise skill on occasion.
She also exhibits growing Psionic abilities (charisma based) nurtured by her contact with Ohmu.
Memories of Connor's Adventures
Orlando the Adventurer pulled a Scimitar from beneath his Robes and smiled...
Monday, 6 June 2016
Character Generation: Building Switchbriar Anne
CHARACTER GENERATION
Character generation is a little more diverse than the previous edition. Now you may simply generate a human character, taking the previous non-human character races as cultural templates. You will still need a set of dice (d4, d6, d8, d10, d12, d20), a pen or pencil, eraser, and paper (a notebook or journal will be okay).
Physical Height has an effect on the cultural templates available so first up roll 17d6+5 to determine the number of inches in physical height of your character. You should get a physical height range of 1'10" to
8'11". This is the full range of height available to humans. While this is the true range of human height, it it not considered so: humans being a bigoted lot found that those who were overly short a foot or more in variation from what was considered average height were regarded as not human. Consequently we wound up with tales of Goblins, Ogres and GIants. The truth is these are humans - not monsters, so they are in this edition human cultural templates.
Ex. For Physical Height I roll 17d6 and get: (2, 4, 6, 5, 4, 4, 2, 4, 3, 3, 5, 1, 4, 4, 6, 4, 3) = 64" + 5" = 69" (5'9").
Choose a Cultural Template. Players might be choose to be humans who are considered 'goblins' by others, and yet be clerics, thieves, fighers, or magicusers of their own 'culture'.
Table 1: Cultural Template vs Physical Height
Height Cultural Template
1'10" - 2' Pixie
2'10' - 3'2" Halfling
3'6" - 4' Gnome
3'6" - 4'6" Goblin
3'8" - 4'4" Dwarf
4'8" - 5'8" Elf
True Average Height 5'4"
4'10" - 6'4" Human
8' - 8'11" Ogre
Ex. With a previously generated physical height of 5'9" (Just taller than elf template by an inch, and inside the human cultural template range) I select the cultural template of Human (4'10" - 6'4"). This will mean the character will be subjected to less cultual austracism by their fellow humans than if they were considered non-human.
Primary Abilities are the core physical stats of a character. Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma all have an effect on the game. They are generated by rolling 3d6 for each.
Ex. I roll 3d6 for each of the six primary abilities and note down the result.
Strength (9)
Intelligence (9)
Wisdom ((9)
Dexterity (11)
Constitution (5) -2hp/Hit Dice
Charisma (11)
That low constitution is going to bleed my hit dice of valuable hitpoints.
Character Class might then be selected. The four basic character classes available are: Fighter, Thief, Cleric, and Magic-user.
Ex. Examining the primary ability rolls I decide that the low constitution will cost my character two hitpoints off every hit dice roll so my best option is to take the fighter class because of the d8 used to generate the hitpoints of fighters. This provides me with a dice result of 1-6 hp on every hit dice roll.
Its weak for a fighter but survivable. Basically my character would qualify as a 'Normal Human' of poor health, but circumstances have forced him into adventuring.
CULTURAL TEMPLATES & NAMES
Pixies
Those with a physical height range of 1'10" - 2'.
Naming Conventions
Clan Male Female
Ma-gur Gul Aul*
Adul*
*always as twins.
Clan Male Female
Da-ngi Thap Ndra
Khag Pau
Hadr Amm
Gendr
Andr
Moha
Pixie Name Structrue: Name + Mother + Clan
Halfling
Those with a physical height range of 2'10" - 3'2".
Naming Conventions for family names are a single sylable vegetable grown by the family. A change of crop changes the family name.
Family Crop Male Female
Pea Wil Ann
Bean Dav Kat
Plum Jon Jan
Rice Edd Ema
Fig Raf Jil
Corn Tom Liv
Pixie Name Structrue: Name + Family Crop
Gnome
Those with a physical height range of 3'6" - 4'.
Naming Conventions. Family + Clan followed by an individual name. Unfortunatly only one Gnome Clan survived annihilation: the one that had discovered fire.
Family Clan Name
Bush Wick Bil
War Avi
Fens Obe
Tar Ull
Gnome Name Structrue: Family + Clan + Name
Goblin
Those with a physical height range of 3'6" - 4'6".
Naming Conventions it is tradition to go 'un named' amongst the goblins until the prospective has undertaken a naming quest. Until then they recieve a quest name at birth from the clan shaman. It the Goblin is sucessful at their quest they earn a Clan Name.
Location Task
Wood Burn
Ville Chaize (Harass)
Quest Name Structrue: Location + Task
Name Clan
Acun Nage
Dinkl
Goblin Name Structrue: Name + Clan
Dwarf
Those with a physical height range of 3'8" - 4'4".
Naming Conventions there are two dwarf families. They are blood rivals. A mame is formed from the family name and individual name as a single word.
Family Name
Mi Urga
Ma Rolo
Ath
Kebb
Dwarf Name Structrue: Family + Name
Elf
Those with a physical height range of 4'8" - 5'8".
Naming Conventions Amongst elves a birth song of one letter per year is built over time. This is not used outside elves. Amongst non elves an elf will choose a name built from a prefix, midafix, and suffix.
Prefix Mix Suffix
L in er
V il a
U it t
N im
K if
is
ie
ir
Name Structrue: Prefix + Mid + Suffix
Ogre
Those with a physical height range of 8' - 8'11"
Naming Conventions names amongst Ogres are built from a Prefix and a clan name.
Prefix Clan
Ko zen(g)
Aa sen(g)
Co yn(g)
sun(g)
Name Structrue: Prefix + Clan
Human
Though humans range from 1'9&1/2" - 8'11" those with a physical height range of 4'10" - 6'4" are only considered human.
Naming Conventions It might be added to a location or any other word.
Prefix Mid Suffix
D nn o
C ee e
A rr n
G oo s
S l
K m
P a
J y
V
F
H
L
T
Name Structure: Prefix + Mid + Suffix
Ex. My human character decides to select Anne as her adventuring name.
Savingthrows: replace standard progression tables with +2pt per level allocated as desired. This becomes a dice check bonus against DC20.
Character Development Notes
Having selected a human name it is altered to suit the character concept.
Switchbriar Ann uses a switch of briar (a short whip of flexible thorn-covered wood) as a weapon.
Switch-briar Anne
Fighter (level 1); Chaotic; 6hp; AC7; S(9), I(9), W ((9), D (11), C (5), Ch (11); Saves: Poison+2; THAC0 (19); 5'9";
Equipment: Switch-briar (1d4, 5' reach), Dagger, Leather Armour, Plain clothes, Boots, belt, gloves, jar of wolfsbane paste.
Background: After the village elders kicked Anne out of her family home for refusing to remove poisonous wolfsbane that caused the death of a villager (what that villager was doing in the wolfbane was never answered). Anne took to the village elders with a Briar-switch (1d4, 5' reach) rubbed down in paste of wolvesbane (poison: 6 hours; death; no save) before fleeing the village. She has not yet had total satisfaction and intends to return to that village.
Character generation is a little more diverse than the previous edition. Now you may simply generate a human character, taking the previous non-human character races as cultural templates. You will still need a set of dice (d4, d6, d8, d10, d12, d20), a pen or pencil, eraser, and paper (a notebook or journal will be okay).
Physical Height has an effect on the cultural templates available so first up roll 17d6+5 to determine the number of inches in physical height of your character. You should get a physical height range of 1'10" to
8'11". This is the full range of height available to humans. While this is the true range of human height, it it not considered so: humans being a bigoted lot found that those who were overly short a foot or more in variation from what was considered average height were regarded as not human. Consequently we wound up with tales of Goblins, Ogres and GIants. The truth is these are humans - not monsters, so they are in this edition human cultural templates.
Ex. For Physical Height I roll 17d6 and get: (2, 4, 6, 5, 4, 4, 2, 4, 3, 3, 5, 1, 4, 4, 6, 4, 3) = 64" + 5" = 69" (5'9").
Choose a Cultural Template. Players might be choose to be humans who are considered 'goblins' by others, and yet be clerics, thieves, fighers, or magicusers of their own 'culture'.
Table 1: Cultural Template vs Physical Height
Height Cultural Template
1'10" - 2' Pixie
2'10' - 3'2" Halfling
3'6" - 4' Gnome
3'6" - 4'6" Goblin
3'8" - 4'4" Dwarf
4'8" - 5'8" Elf
True Average Height 5'4"
4'10" - 6'4" Human
8' - 8'11" Ogre
Ex. With a previously generated physical height of 5'9" (Just taller than elf template by an inch, and inside the human cultural template range) I select the cultural template of Human (4'10" - 6'4"). This will mean the character will be subjected to less cultual austracism by their fellow humans than if they were considered non-human.
Primary Abilities are the core physical stats of a character. Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma all have an effect on the game. They are generated by rolling 3d6 for each.
Ex. I roll 3d6 for each of the six primary abilities and note down the result.
Strength (9)
Intelligence (9)
Wisdom ((9)
Dexterity (11)
Constitution (5) -2hp/Hit Dice
Charisma (11)
That low constitution is going to bleed my hit dice of valuable hitpoints.
Character Class might then be selected. The four basic character classes available are: Fighter, Thief, Cleric, and Magic-user.
Ex. Examining the primary ability rolls I decide that the low constitution will cost my character two hitpoints off every hit dice roll so my best option is to take the fighter class because of the d8 used to generate the hitpoints of fighters. This provides me with a dice result of 1-6 hp on every hit dice roll.
Its weak for a fighter but survivable. Basically my character would qualify as a 'Normal Human' of poor health, but circumstances have forced him into adventuring.
CULTURAL TEMPLATES & NAMES
Pixies
Those with a physical height range of 1'10" - 2'.
Naming Conventions
Clan Male Female
Ma-gur Gul Aul*
Adul*
*always as twins.
Clan Male Female
Da-ngi Thap Ndra
Khag Pau
Hadr Amm
Gendr
Andr
Moha
Pixie Name Structrue: Name + Mother + Clan
Halfling
Those with a physical height range of 2'10" - 3'2".
Naming Conventions for family names are a single sylable vegetable grown by the family. A change of crop changes the family name.
Family Crop Male Female
Pea Wil Ann
Bean Dav Kat
Plum Jon Jan
Rice Edd Ema
Fig Raf Jil
Corn Tom Liv
Pixie Name Structrue: Name + Family Crop
Gnome
Those with a physical height range of 3'6" - 4'.
Naming Conventions. Family + Clan followed by an individual name. Unfortunatly only one Gnome Clan survived annihilation: the one that had discovered fire.
Family Clan Name
Bush Wick Bil
War Avi
Fens Obe
Tar Ull
Gnome Name Structrue: Family + Clan + Name
Goblin
Those with a physical height range of 3'6" - 4'6".
Naming Conventions it is tradition to go 'un named' amongst the goblins until the prospective has undertaken a naming quest. Until then they recieve a quest name at birth from the clan shaman. It the Goblin is sucessful at their quest they earn a Clan Name.
Location Task
Wood Burn
Ville Chaize (Harass)
Quest Name Structrue: Location + Task
Name Clan
Acun Nage
Dinkl
Goblin Name Structrue: Name + Clan
Dwarf
Those with a physical height range of 3'8" - 4'4".
Naming Conventions there are two dwarf families. They are blood rivals. A mame is formed from the family name and individual name as a single word.
Family Name
Mi Urga
Ma Rolo
Ath
Kebb
Dwarf Name Structrue: Family + Name
Elf
Those with a physical height range of 4'8" - 5'8".
Naming Conventions Amongst elves a birth song of one letter per year is built over time. This is not used outside elves. Amongst non elves an elf will choose a name built from a prefix, midafix, and suffix.
Prefix Mix Suffix
L in er
V il a
U it t
N im
K if
is
ie
ir
Name Structrue: Prefix + Mid + Suffix
Ogre
Those with a physical height range of 8' - 8'11"
Naming Conventions names amongst Ogres are built from a Prefix and a clan name.
Prefix Clan
Ko zen(g)
Aa sen(g)
Co yn(g)
sun(g)
Name Structrue: Prefix + Clan
Human
Though humans range from 1'9&1/2" - 8'11" those with a physical height range of 4'10" - 6'4" are only considered human.
Naming Conventions It might be added to a location or any other word.
Prefix Mid Suffix
D nn o
C ee e
A rr n
G oo s
S l
K m
P a
J y
V
F
H
L
T
Name Structure: Prefix + Mid + Suffix
Ex. My human character decides to select Anne as her adventuring name.
Savingthrows: replace standard progression tables with +2pt per level allocated as desired. This becomes a dice check bonus against DC20.
Character Development Notes
Having selected a human name it is altered to suit the character concept.
Switchbriar Ann uses a switch of briar (a short whip of flexible thorn-covered wood) as a weapon.
Switch-briar Anne
Fighter (level 1); Chaotic; 6hp; AC7; S(9), I(9), W ((9), D (11), C (5), Ch (11); Saves: Poison+2; THAC0 (19); 5'9";
Equipment: Switch-briar (1d4, 5' reach), Dagger, Leather Armour, Plain clothes, Boots, belt, gloves, jar of wolfsbane paste.
Background: After the village elders kicked Anne out of her family home for refusing to remove poisonous wolfsbane that caused the death of a villager (what that villager was doing in the wolfbane was never answered). Anne took to the village elders with a Briar-switch (1d4, 5' reach) rubbed down in paste of wolvesbane (poison: 6 hours; death; no save) before fleeing the village. She has not yet had total satisfaction and intends to return to that village.
Sunday, 5 June 2016
Free Stuff: just going through stuff of my father's
Pieced together some paper scraps from a box of my father's stuff. Here is a solar chimney for anyone looking for alternate energy.
Friday, 3 June 2016
StarWars: Rogue One reshoots to tone down violence
A redditor claiming to be a disney employee has declared the Rogue One reshoots are to reduce the violence (particularly in two scenes).
Aparently they took the Normandy Beach battle scene from Saving Private Ryan and made it a starwars thing.
There is also a bit where Darth Vader slaughters all the 'Heroes' being described as a Serial Killer movie moment.
You could tell Rogue One was distinctly violent from Original Starwars by the Trailer...but Jesus!
If the last sixteen years have done anything it made humans okay with gratuitous brutal violence that would have given 1978 princess leia a bloody heart attack and left the kids emotionally scarred. This aint black hawk down country. This is StarWars. Yes Vader is bad...but you dont get to watch the People of Alderaan get snuffed out by the deathstar laser. You all need to step the hell back, take a breath, and realize you have become okay with the snuffing out of human life.
The people who make first person shooters have profited from the destruction of civilization (like drug dealers and politicians). Thats called Treason.
Thats a bad thing in case you were wondering. Okay...you leave me no choice.
Thats right...four kittens from a canadian lumber calender from the seventies.
Updated: 40% of Rogue One to be refilmed. Perhaps you should have just declared it R rated. Idiots.
Updated: 40% of Rogue One to be refilmed. Perhaps you should have just declared it R rated. Idiots.
Thursday, 2 June 2016
Needless Deaths: The odds of a Redshirt Perishing in Starfleet
It is one of those horror stories you hear about...That nameless Redshirt who beams down with the Captain, the Chief Science Officer, and the Ship's Doctor only to be smashed by the Rock monster because the Captain sat on a pile of boulders.
The fact is the job is hazardous. That means an evenly spread hazard should be population based.
Redshirt Population in Original Series Starfleet
Ship Uniform Colour
Class - gold - blue - red - green* - red%
Constitution 70 130 210 20 48.83%
Dreadnought 80 170 220 30 44%
Scout 40 60 90 5 46.1%
Cruiser 45 65 100 10 45.45%
Destroyer 40 60 90 10 45%
Tug 40 80 100 45.45%
Starbase 150 300 500 50 50%
*spec ops
The highest percentage of redshirts is on a starbase.
The lowest percentage is on the dreadnought class warship.
As constitution class vessels (the enterprise is one of these) have the second highest redshirt percentage to a starbase they have a high redshirt loss rate.
Get the picture?
The fact is the job is hazardous. That means an evenly spread hazard should be population based.
Redshirt Population in Original Series Starfleet
Ship Uniform Colour
Class - gold - blue - red - green* - red%
Constitution 70 130 210 20 48.83%
Dreadnought 80 170 220 30 44%
Scout 40 60 90 5 46.1%
Cruiser 45 65 100 10 45.45%
Destroyer 40 60 90 10 45%
Tug 40 80 100 45.45%
Starbase 150 300 500 50 50%
*spec ops
The highest percentage of redshirts is on a starbase.
The lowest percentage is on the dreadnought class warship.
As constitution class vessels (the enterprise is one of these) have the second highest redshirt percentage to a starbase they have a high redshirt loss rate.
Get the picture?
Short Fiction: The Hub
Title: The Hub
Tabby's Star had drawn the attention of humans with the observation of odd shifts in the pattern of orbiting planetary behaviour too late to realize that it was indeed a civilization in post planetary stage. The megastructures had been a cluster of Interstellar colonization craft docked to a vast dyson-mesh shipyard. They had already launched a thousand colony ships across the great empty with knowledge of every habitable world including earth. They had mastered the technology necessary to harvest stellar hydrogen and three dee print vessels that were of sufficient mass to induce artificial gravity. Gravity Decks were a promising future. Unfortunately what little research had been undertaken was insufficient for human need. We needed to leave with as much as we might carry and abandon our home. Instead we were trapped on an island and the future masters of our domain had been enroute in the sufficiently great time Seven billion idiots had wasted arguing the correct protocol when genuflecting before their already overdue god. It would do no good to argue the point. They were already looking to be enslaved and indoctrinating the next generation into grovelling before their future owner. The loss might even have been considered a tragedy.
But before we advance to the sight of big dumb objects in space showing up in earth orbit to take our stuff lets look at Roland. Roland is a drunk. He was at one point a priest but he had seen the hipocracy of his flock, their loathing for equality, democracy, and the right of others to freedom from their neighbours impositions, and walked out mid morning prayer.
"You are all getting what you deserve." He was quite sure that included himself but wasnt at all interested to much self reflection incase he didnt like what he might see. Slack jawed children gaped at him, mouth open in a confused realization that it probably was the appropriate time to talk in church, but lacking experience or bravery, remained seated and quiet as the drunk priest stumbled past the parishners and out the door.
"Fuck!" The unexpected cry of a man in the last moments of self discovery roused the parishners from their seats and forced them to leave behind the sheltering sweatbox they had with their long suffering loved ones prayed in for decades. They found him at the drivers side door to his car that had been boxed in. His hand held a broken car key that had aparently snapped off in a lock. The realization that the car was boxed in against the church by the cars of a dozen parishners and could go nowhere but through the wall of that church may or may not have gone unnoticed by the Universe.
Roland dropped the keys and walked toward the farm field behind the church and on reaching a drainage ditch, Roland stumbled and fell down. The global warming that somehow wasnt happening was already causing everyone a degree of discomfort that made them regret not having remained in the sweatbox of a church or at least planted a few trees for shade.
A cloud appeared blocking out sunlight and providing some degree of shade.
Roland screamed the bad word again from the ditch before struggling to his feet. A breath in and out calmed him. Roland walked back toward the sweatbox.
"All right. Everyone back in church." Roland walked past his followers waving his hand in the air.
It became immediatly apparent that the sweatbox of a church was now warmer than outside beneath a still darkening sky.
Satisfied that everyone was again seated Roland cleared his throat.
"As I lay in the ditch out back, angry at myself for not having left earlier in that rather terrible heat, I, as one might expect of a man looking for the attention of that ultimate parent as a pissed off child throwing a tantrum on the ground, chanced to look up." Roland looked around at the Parishners. They obviously hadnt seen it.
"I looked up and I saw a great dark thing passing in front of the Sun. I thought it might be an eclipse but it wasnt the Moon. No. It was UFO." Roland paused for a moment. It had definatly grown much darker in the little time they had been within the church. A few of them scowled at him as though they had just realized he was on whatever drug it was that had indeed laid their hypocracy bare at the hands of a drug addled hypocrite. It had however become so dark that the Sun only revealed itself at the horizon. A slight tremor shook the world and did not abate. Roland nodded.
"No...there is no point in getting from your seats and running and hiding. The day has come. I could tell you that God had chosen you to be amongst the few to be spared what is yet to befall us all but that would be a lie...so I will leave you with this: In the early years of this nation, when it became aparent that the natives stood between us and the resources that would build this nation it was deemed, perhaps without some vote, or simple rubber stamp decision, but rather a grim acceptance, neccesary to push aside these peoples and take their land. The day has come and you are the disposessed natives." Roland again descended from his oratory and walked outside. There on the horizon sunlight journied toward the church. He turned and watched as the great discus turned until it loomed as a wheel of a disc plough and dug into the earth in a terrible quake until the wheel buried itself to half its diameter still towered skyward beyond the clouds. A shockwave of debris rolled outward.
Lights began at the edge of the wheel and tumbled down that edge to below the horizon. The lights appeared at the top and fell toward the horizon with increasing repetition.
"Okay." It was moving slowly...but it was definately moving. A big deep trench would now be cut across the world by a big ass wheel. Roland walked toward the back of the church, located the lawnchair in the shade, and took a seat.
The streak of a missile came in from over the horizon and impacted agsinst the edge of the disc. A flash of nuclear fire seemed minuscule against the great alien plough.
Idiots. Roland dug for a beer bottle in the dirt and discovering one, cracked the lid off and drank. It was cool. Roland looked again at the slowly moving alien plough.
The end would take longer than anyone was prepared to tolerate. Roland closed his eyes. He would chance it and get some rest.
Tabby's Star had drawn the attention of humans with the observation of odd shifts in the pattern of orbiting planetary behaviour too late to realize that it was indeed a civilization in post planetary stage. The megastructures had been a cluster of Interstellar colonization craft docked to a vast dyson-mesh shipyard. They had already launched a thousand colony ships across the great empty with knowledge of every habitable world including earth. They had mastered the technology necessary to harvest stellar hydrogen and three dee print vessels that were of sufficient mass to induce artificial gravity. Gravity Decks were a promising future. Unfortunately what little research had been undertaken was insufficient for human need. We needed to leave with as much as we might carry and abandon our home. Instead we were trapped on an island and the future masters of our domain had been enroute in the sufficiently great time Seven billion idiots had wasted arguing the correct protocol when genuflecting before their already overdue god. It would do no good to argue the point. They were already looking to be enslaved and indoctrinating the next generation into grovelling before their future owner. The loss might even have been considered a tragedy.
But before we advance to the sight of big dumb objects in space showing up in earth orbit to take our stuff lets look at Roland. Roland is a drunk. He was at one point a priest but he had seen the hipocracy of his flock, their loathing for equality, democracy, and the right of others to freedom from their neighbours impositions, and walked out mid morning prayer.
"You are all getting what you deserve." He was quite sure that included himself but wasnt at all interested to much self reflection incase he didnt like what he might see. Slack jawed children gaped at him, mouth open in a confused realization that it probably was the appropriate time to talk in church, but lacking experience or bravery, remained seated and quiet as the drunk priest stumbled past the parishners and out the door.
"Fuck!" The unexpected cry of a man in the last moments of self discovery roused the parishners from their seats and forced them to leave behind the sheltering sweatbox they had with their long suffering loved ones prayed in for decades. They found him at the drivers side door to his car that had been boxed in. His hand held a broken car key that had aparently snapped off in a lock. The realization that the car was boxed in against the church by the cars of a dozen parishners and could go nowhere but through the wall of that church may or may not have gone unnoticed by the Universe.
Roland dropped the keys and walked toward the farm field behind the church and on reaching a drainage ditch, Roland stumbled and fell down. The global warming that somehow wasnt happening was already causing everyone a degree of discomfort that made them regret not having remained in the sweatbox of a church or at least planted a few trees for shade.
A cloud appeared blocking out sunlight and providing some degree of shade.
Roland screamed the bad word again from the ditch before struggling to his feet. A breath in and out calmed him. Roland walked back toward the sweatbox.
"All right. Everyone back in church." Roland walked past his followers waving his hand in the air.
It became immediatly apparent that the sweatbox of a church was now warmer than outside beneath a still darkening sky.
Satisfied that everyone was again seated Roland cleared his throat.
"As I lay in the ditch out back, angry at myself for not having left earlier in that rather terrible heat, I, as one might expect of a man looking for the attention of that ultimate parent as a pissed off child throwing a tantrum on the ground, chanced to look up." Roland looked around at the Parishners. They obviously hadnt seen it.
"I looked up and I saw a great dark thing passing in front of the Sun. I thought it might be an eclipse but it wasnt the Moon. No. It was UFO." Roland paused for a moment. It had definatly grown much darker in the little time they had been within the church. A few of them scowled at him as though they had just realized he was on whatever drug it was that had indeed laid their hypocracy bare at the hands of a drug addled hypocrite. It had however become so dark that the Sun only revealed itself at the horizon. A slight tremor shook the world and did not abate. Roland nodded.
"No...there is no point in getting from your seats and running and hiding. The day has come. I could tell you that God had chosen you to be amongst the few to be spared what is yet to befall us all but that would be a lie...so I will leave you with this: In the early years of this nation, when it became aparent that the natives stood between us and the resources that would build this nation it was deemed, perhaps without some vote, or simple rubber stamp decision, but rather a grim acceptance, neccesary to push aside these peoples and take their land. The day has come and you are the disposessed natives." Roland again descended from his oratory and walked outside. There on the horizon sunlight journied toward the church. He turned and watched as the great discus turned until it loomed as a wheel of a disc plough and dug into the earth in a terrible quake until the wheel buried itself to half its diameter still towered skyward beyond the clouds. A shockwave of debris rolled outward.
Lights began at the edge of the wheel and tumbled down that edge to below the horizon. The lights appeared at the top and fell toward the horizon with increasing repetition.
"Okay." It was moving slowly...but it was definately moving. A big deep trench would now be cut across the world by a big ass wheel. Roland walked toward the back of the church, located the lawnchair in the shade, and took a seat.
The streak of a missile came in from over the horizon and impacted agsinst the edge of the disc. A flash of nuclear fire seemed minuscule against the great alien plough.
Idiots. Roland dug for a beer bottle in the dirt and discovering one, cracked the lid off and drank. It was cool. Roland looked again at the slowly moving alien plough.
The end would take longer than anyone was prepared to tolerate. Roland closed his eyes. He would chance it and get some rest.
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