Teen Girls with cat ears... |
Overlord: an Online RPG becomes a hellish prison for one player who having won all the battles, and risen with his online friends to surplant the gods and build a great Tomb where even his lowest undead skeleton ceremonial visit army sport magic armour, and weapons, finds that being last to log-off is impossible. The 'Lich-god' and his NPC tomb guardians awaken to a new setting that seems to have harvested a few of the creatures and magics he and his companions created. As the Overlord investigates the surrounding landscape he becomes involved in the horrors that men inflict on one another. Sword-wielding soldiers raiding a village, indulging in brutality against the villagers. He proceeds to rescue a young girl and a child swatting the soldiers like mosquitos even with his minimum power expenditure. He animates a death-knight from the corpse of one soldier and sends it off to slaughter all the armoured warriors. Over time the Overlord becomes aware of the larger landscape, the village sits in the disputed borderlands of a kingdom, accessible by nearby mountain passes by two other nations. A Theocracy is attempting to initiate war by dressing up soldiers in the uniforms of another land and destroy the village...
The interactive game setting escalates until the overlord and his army side with a kingdom in a small conflict in which he exhibits the power to summon unique cthulhu level elder beings to the battle field. In this case he summons the giant Nyarlathotep (the crawling chaos, black goat of the woods)... and getting lucky he 'summons five of them'. The Overlord enjoys an inner monologue where we learn he is just getting accidentally lucky and his npc servitors think it all an expression of his god-level strategic genius.
Fairy Tail: A gate-key mage who sports magic keys enchanted with a specific gate spell summoning a planar entity with whom they must make a pact to continue to summon in combat for short time, and a spell mage who was trained by a dragon arrive in a coastal town meeting some jerk passing himself off as 'the Salamander', and
Rise of the Shield Hero: The hero is pulled into an immersive RPG setting with three other PCs. Soul-bound to legendary artefacts (sword, bow, spear, and shield), the primary pc becomes bound to the dump artefact of 'shield'. Party selection goes well as the npcs choose anyone other than the shield hero. A lady mage takes sympathy on him and joins his group only to lodge complaint of rape against him and robbing him blind. He is outcast, and filled with hate and distrust is mistreated by other npcs as he struggles to rise in power, finds he cant use any weapon other than his shield and situational awareness of the reality of the 'game setting'. He scrapes together some wealth and buys a racoon girl from a slaver and slowly teaching her to become his sword comes to cares for her in her illness and suffering. Eventually she grows from child to teen. Further encounters with the other legendary heroes are tainted by the fact he owns a slave, and the machinations of the lady-mage who conspired to destroy him (whom he finds out is the daughter of the king). Over time he aquires another child-slave which further taints his interactions with others and is used against him.
Overtime he unlocks the shield powers by achieving certain outcomes, absorbing monster parts, herbs, alloys and metals, poisons, into the shield. Eventually he gets some justice toppling the king and daughter, though the queen gives off a vibe that suggests she might be behind everything.
Gate: The slacker-hero enjoys manga, anime, conventions, and doing the bare minimum in 'military service'. So when an interdimensional gate opens in Tokyo from which pour dragons (wyverns) and soldiers who kill a large number of civilians, he proves heroic by rescuing a few people and is demoted upwards through military ranks until he is part of an expeditionary force that ventures into the new world.
He and his subordinate soldiers save a few villagers, rescue an elf from a massacred village, and drive off a Flame-Dragon. Its a modern army vs fantasy nightmare. He acquires three companions: a Teenage mage, the blond elf, and a 900+ year old teen-Goth girl, colossal executioners pole-axe wielding, demi-godess/oracle name-level murderhobo refered to by the fearful populace as 'Rory the Reaper'. The army slowly begin to interact with the empire achieving a momentary peace. The hero takes an imperial princess and his three companion loli-girls back through the gate to japan for some diplomacy only to come face to face with the earthly realities of international politics. The Reaper puts a politician in her place by explaining that she is indeed more than nine hundred years old, and after shopping, they stop at a hotsprings where their perimeter guard hold off a number of extraction teams. After escaping and meeting the slacker-hero's ex-wife they return to the other side of the gate and become involved in a military conflict-defending a town from a raiding army.
The imperial princess comes to understand the military threat to her empire posed by even a small technologically advanced state such as japan.
"That being Said..." which appeared in common language thanks to Leonard Nimoy's Spock in the J.J. Abrams Star treks puts in an appearance...
What can a magic wielding world offer humanity? Gate magic could be explored, advanced, and put in space to allow inter planetary travel. Other nations understand the other world to be a bottomless pit of exploitable resources. Something that will lead to conflict.
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