Memories of Connor's Adventures

Orlando the Adventurer pulled a Scimitar from beneath his Robes and smiled...

Wednesday 3 July 2019

Basic Expert: Artefacts





These unique Artefacts may be imbued with a character's experience points to invest power of the Immortals though doing so will with power require handicaps and penalties to be taken.

The Comb of the Lady
Though having the appearance of a fine cockle shell comb of three gems and six tynes, it casts the shadows of only five tynes. It grants anyone wearing it in their hair a female form of considerable grace (raising dexterity to 18 while worn and any male wearing it will permanantly become female).
Each of the three gems may be imbued with another powerful female character of an alternate class as a prison allowing the wearer to swap between individuals once per day per gemstone.

The Manual of Glorious Heroics
Having the appearance of a small parchment cover binding, the manual may have spells and abilities scribed in it that allow the posessor to cast those spells or use those abilities as though it were an ordinary magic item accessible by any class.
At the time of discovery, it has knowledge of turning undead as a first level cleric, and first level thief skills climb walls, detect traps, and hide in shadows.


Claymore of Obsidian
This three and a half feet long short sword-like weapon that grants the ability to learn observed character skills such as a specific spell being cast, or thief skill being used. The weapon is usable by any fighter, thief, dwarf, or halfling.












The Staff of Mastery
The staff will grow or shrink to match the user, granting magicuser or cleric spell use to any Demihuman (dwarf, halfling, elf).
At time of discovery the ironwood staff has a magicuser read magic spell ability and the ability to add spell slots at experience equal to clerics and magic users.

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