Thais the Holy |
Multiclassing simply doesnt occur. But we can do anything in an open system.
Multiclassing Options
If we accept the 36th level limit described as being in the non- existant third Companion manual for the BX series, we can partition human character classes accordingly.
Rather than fighter level 36, we can go multiclass with a Fighter/Magicuser with level 18 limit for each and simply combine exp from each class at matching levels. A 1st level fighter-magicuser would have 1d8+1d4hp, and ability to wield swords, wear armour, and cast a spell from their spellbook and they would need 7000xp to achieve level 2 with 2d8+2d4hp and 2 1st level spells.
So if I decide to multiclass a Dwarf Cleric named Thias the Holy we look at the Dwarf... which rolls off at level 12 for Dwarf.
DWARVES Exp.
Level Title Points Hit Dice Spells
1 Dwarven Veteran 0 1d8 None
2 Dwarven Warrior 2,200 2d8 None
3 Dwarven Swordmaster 4,400 3d8 None
4 Dwarven Hero 8,800 4d8 None
5 Dwarven Swashbuckler 17,000 5d8 None
6 Dwarven Myrmidon 35,000 6d8 None
7 Dwarven Champion 70,000 7d8 None
8 Dwarven Superhero 140,000 8d8 None
9 Dwarven Lord (Lady) 270,000 9d8 None
10 Dwarven Lord 400,000 9d8+3* None
11 Dwarven Lord 530,000 9d8+6* None
12 Dwarven Lord 660,000 9d8+9* None
* Constitution adjustments no longer apply.
And then we look at the Cleric... which terminates at Cleric L 14 (despite the projected upper limit of L36)
Exp. Spells
Lvl Title Points Hit Dice 1st 2nd 3rd 4th 5th
1 Acolyte 0 1d6 - - - - -
2 Adept 1,500 2d6 1 - - - -
3 Priest (Priestess) 3,000 3d6 2 - - - -
4 Vicar 6,000 4d6 2 1 - - -
5 Curate 12,000 5d6 2 2 - - -
6 Elder 25,000 6d6 2 2 1 1 -
7 Bishop 50,000 7d6 2 2 2 1 1
8 Lama 100,000 8d6 3 3 2 2 1
9 Matriarch/Patriarch 200,000 9d6 3 3 3 2 2
10 Matriarch/Patriarch 300,000 9d6+1* 4 4 3 3 2
11 Matriarch/Patriarch 400,000 9d6+2* 4 4 4 3 3
12 Matriarch/Patriarch 500,000 9d6+3* 5 5 4 4 3
13 Matriarch/Patriarch 600,000 9d6+4* 5 5 5 4 4
14 Matriarch/Patriarch 700,000 9d6+5* 6 5 5 5 4
* Constitution adjustments no longer apply.
And then we combine the initial Dwarf race with Cleric as a Convert after first level Dwarf.
Dwarven Convert
Ability Req. 12 Con
Exp.
Lvl Title Points Hit Dice Notes
1 Dwarven Veteran 0 1d8
2 Dwarven Penitent 2,200 2d8 Staff, holy symbol
3 Dwarven Acolyte 4,400 2d8+1d6 Turn Undead
4 Dwarven -Penitent 10,300 3d8+1d6
5 Dwarven Adept 20,000 3d8+2d6 Cleric Spells
6 Dwarven -Penitent 41,000 4d8+2d6
7 Dwarven Priest 82,000 4d8+3d6
8 Dwarven -Penitent 165,000 5d8+3d6
9 Dwarven Vicar 320,000 5d8+4d6
10 Dwarven -Penitent 500,000 6d8+4d6
11 Dwarven Curate 730,000 6d8+5d6 Church Limit
12 Dwarven -Penitent 960,000 7d8+5d6
13 Dwarven Elder 1,060,000 7d8+6d6 Crusade
Spells Turn Undead
Lvl 1st 2nd 3rd 4th Ske Zom Gho Wig Wra Mum Spe Vam
2 - - - - - - - - - - - -
3 - - - - 7 9 11 - - - - -
5 1 - - - T 7 9 11 - - - -
7 2 - - - T T 7 9 11 - - -
9 2 1 - - D T T 7 9 11 - -
11 2 2 - - D D T T 7 9 11 -
13 2 2 1 1 D D D T T 7 9 11
Saving Throws
Paralysis Rod,
Death Ray Magic Turn to Dragon Staff,
Lvl Poison Wand Stone Breath Spells
1-3 8 9 10 13 12
4-6 6 7 8 10 10
7-9 4 5 6 7 8
10-13 2 3 4 4 6
Penitent: As a Penitent (L2, 4, 6, 8, 10, 12), the Dwarf may wear no Armour, and may wield only a staff as a weapon. They must surrender all magic items to the church.
Crusade: the Dwarven Elder is required by the church to convert a non-human community to the one true faith and govern them. Most Dwarves attempt to convert a Dwarven clan, but other non-human groups may be converted and governed.
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