Memories of Connor's Adventures

Orlando the Adventurer pulled a Scimitar from beneath his Robes and smiled...

Monday, 21 January 2019

Dungeons Deep Delve: Ironfell Tower


IronFell
About twenty years back a Wizard named Soran established himself in the uplands as wizards are prone to do, and this wizard errected a magically crafted tower of Iron (its always entertaining what you can do with an ironform spell). Unfortunately he was attacked by a high priest of considerable power and after a rather vicious earthquake spell the ground opened up and the Iron tower of Soran slid down the fissure. The tower dropped two hundred feet jamming against a ledge.

Exploring Ironfell
If the adventurers spot the tower battlements (at night infravision shows it to glow warmly/during the day as a concealed door: 1-2 in 6). Entry would be achieved by a thief climbing down the cliff face or by ropes, levitate (as 2nd level spell) or fly (as 3rd level spell) for any other character.

The tower is twenty feet in diameter and eighty feet high encompasing five internal floors and battlements. The structure had a single iron spiral staircase accessing all floors from the front door (now emptying out over a large pool) up to the trapdoor on the battlements. Water flows freely down the stairwell and out the front door.
Its warm to touch (31 degrees Celsius) and the interior is similarly warm.

Numerous personal belongings of the wizard are scattered through the tower and in the pools below it.

Random treasure in the first pool
Searching the mud of the pool at the base of the tower for per turn will reveal a treasure.

1d6  magic item
1       Ring of Charming (5 charm person spell charges).
2       Copper candle-lamp (5sp).
3       jaw fragment.
4       Belt buckle of Brawling (Cestus+2).
5       jaw fragment with diamond studded gold tooth of Soran (100gp).
6       jar of platinum (100gp).

Guardian: A Poisonous cave spider.

Beyond Ironfell
Another hundred and thirty feet below the tower is the skull of Soran. First to fall into the sinkhole Soran was crushed by his tower dropping on him. His skull washed over the edge and is in the lower pool. Due to dark enchantments cast on himself in a bid to become a living magic item, he is now a talking skull (once his lower jaw is found and restored).

Soran's Skull
The skull, once restored knows the location of a dozen undiscovered treasures. He can also instruct a wizard in how to scribe three spells.

Guardian: A Wraith.

The fissure continues to descend for those DMs interested in a subterranean campaign...

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