Memories of Connor's Adventures

Orlando the Adventurer pulled a Scimitar from beneath his Robes and smiled...

Monday, 14 September 2015

Dungeon Mastery: Boneharrow

PART THREE: BONEHARROW

Valley Encounter Area 1: A Gruesome Discovery

Having arrived at Boneharrow valley Location 1, The adventurers discover the skull on a stick. It is acompanied by two rib bones dangling from twine made from hair. There are wooden stakes hammered into the dirt and ash on the ground where a kobold was burned alive here. The skull and ribs are all that remains. Roll 1d20 and add character's wisdom bonuses.


Valley Encounter Area 2: The Dam


Climbing over the dam is going to be a difficult endeavour. Its a matter of good judgement as to where the pcs put their feet. Roll 1d20 and add wisdom bonuses.



If the adventurers wade from the middle of the dam, the water will be chest height. If they wade from the side it will be knee deep.


Valley Encounter Area 3: The Sapworks (1-50)

Depending on the time of the day one of the humanoid groups will be outside their lair looking for water. Orcs will prefer the day. Those with nightvision will be active after dark. The kobolds make use of what ever time is not being used by the others.
Food and water require sanitation.

This area replaces most of the caves of chaos.


Valley Encounter Area 4: The trail up to the Siegetemple

If there are four kobolds remaining they will retreat down the goat track to the sapworks.

Valley Encounter Area 5: The Siegetemple (51-64)

The temple of evil chaos component is now the Siegetemple. The entrance to the Siegetemple is bricked up. There are a number of ways in. They can remove the bricks from the entrance, climb the cliff to to the side entrance, or climb up the well.


The Bronze Service
Minor Artefact of Entropy
Power: wish (create food and water) 100pp. 
penalties and handicaps: 
  • Corrupting alignment shift to evil chaos anyone touching the artefacts.
  • The corrupted return as minor undead (skeleton or zombie).

The Bronze Service consists of a craft, platter, goblets.



Area 58: The Chapel of Chaos
Father Jarnos has awaited the adventurer's arrival since he convinced them to investigate Boneharrow.




Charisma check required for anyone touching any bronze object from the altar including a goblet:
Bronze Goblet
bronze tray
Bronze craft
Roll 1d20 and add pcs charisma bonus.

Jarno retreats to area 59 (or an alternate if this is where the pcs entered from) if they overcome the artefact.

Valley Encounter Area 6: The Bonewash

There are usually humanoids out here during the day. Its pretty much the only source of fresh water.
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