Background
While the Adventurers are enjoying the Tavern, an odd rumbling sound is heard, and after a few moments a sink hole opens beneath the Tavern dropping the building and its occupants down an shaft.
Dice Check: Dwarves can recognize the noise as a cave subsidence on a wisdom check.
PCs will find themselves down the bottom of the shaft in a deep pool of water, in a cave (Area 1).
Any Dwarf recognizing the sound has enough time to grab hold of their backpack of equipment.
A side profile dungeon map. Area 10 is the rubble of the tavern blocking the shaft, onto which rock collapses sealing them in. Any equipment not in posession of a dwarf is tangled in the rubble here.Some supplies fall to Area 1:
• Wineskin, full
• 50' rope
• Small Hammer
• Lantern, half full
• Silver Dagger
• Potion of Healing
• Tinderbox
• 10' pole
• Pouch (empty)
• (4) iron spikes
• A Wooden chair
• 50' rope
• Small Hammer
• Lantern, half full
• Silver Dagger
• Potion of Healing
• Tinderbox
• 10' pole
• Pouch (empty)
• (4) iron spikes
• A Wooden chair
An Adventure you can stat up...
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