"He probably lost it fighting gobli..." Lydanna Wick-yellow stared at the monster before her. "Cyclops!"
Mutations are quite rare. For humans there are ony three that fall within the N in 100 range and could be considered Common Mutations.
Table 1: Common Mutation
1d100 Mutation
01-86 None
87-96 Left Handed
97-98 Green Eyes
99 One of Twins
100 Uncommon Mut.
Roll Once on Table 1.
Mutations that occur in the range of N in 10000 can be considered Uncommon Mutations. Roll for an Uncommon Mutation on Table 2.
Table 2: Uncommon Mutation
1d100 Mutation
01-11 None*
12-70 Different Eye Colours
71-90 Extra Fingers/Toes
91-92 Small Head
93-98 Extra Leg/Hand
99 One of Triplets
100 Rare Mutations
Roll Once on Table 2.
A mutation in the N in 1000000 range can be considered a Rare Mutation. Roll once for a Rare Mutation on Table 3.
Table 3: Rare Mutation
1d100 Mutation
01-13 None*
14-71 Albino
72-77 Genderless
78-87 Claw Hand
88-98 One Eye (Cyclops)
99 One of Quadruplets
100 Very Rare Mutations
Roll Once on Table 3.
A mutation in the N in 100000000 range can be considered a Very Rare Mutation. Roll once for a Very Rare Mutation on Table 4.
Table 4: Very Rare Mutation
1d100 Mutation
01-55 None*
56-98 Bark-like Skin
99 One of Quintuplets
100 Unique Mutations
Roll Once on Table 4.
Mutations in the N in 10000000000 range are pretty much unique Mutations. Roll Once on Table 5 for a Unique Mutation.
Table 5: Unique Mutation
1d100 Mutation
01-87 None*
88-97 Fur
98 One of Sextuplets
99 One of Septuplets
100 One of Octuplets
Roll Once on Table 5.
*There is an eighty-three percent chance of having white patches of skin colour at the uncommon mutation level so lets assume any value of No Mutation on Tables 2-5 results in Patches of White skin colour and roll again for a second Mutation on whatever table you have reached with Albino replacing white patches of Skin colour if rolled as a second mutation.
How freakish are your PCs?
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