Monday, 29 May 2017
Board with Games: Age of Warp
A basic boardgame set just after Zefram Cocrane's warp flight of 2067.
You can journey forth with your ships to colonize worlds.
At Warp Two the transition time between hexes represents a six month journey.
Calculation of warp factor is one light year cube multiplied by warp numbers.
1x1x1 equals 1 lightyear.
2x2x2 equals 8 lightyears.
Warp Two Systems
Several of these systems have existing Alien colonies though the players dont conceivably know.
Epsilon Indi A: Home system to Andorians, Draylaxians, and ruins of an ancient people.
Epsilon Erdani: Axanar homeworld; (beta quadrant)
61 Cygni: Home system to Tellarites
Bernard's Star: uncolonized
Sol: Human homeworld
Andromedae: Vulcan home system
Virginis: flare star
Centauri: Ancient Greek Colony
Wolf 359: uncolonized; (beta quadrant)
WISE 1508: uncolonized
Cancri: Flare Star
Tau Ceti: Traveller Home System
Canis Major: uncolonized; (beta quadrant)
Sagittarii: Flare Star
Pick a star and go there, one hex at a time. One hex represents a six month journey.
Flare Stars: entering a flare star system there is chance of a flare. The player rolls 1d6. 1-3: no flare activity. 4-5: ship survives flare but is reduced to warp one. 6: flare that blows the ship.
Beta Quadrant: these systems are in dispute. player rolls 1d6. 1-3: system is currently empty. 4-5: Unidentified Vessel Scans ship before departing. 6: Unidentified warship opens fire on vessel destroying it. leave wreckage in system.
Alien Colony: They dont allow colonies in their system but the player must roll 1d6. 1-3: peaceful, will repair reduced warp capability. 4-5: demands departure. 6: destroys vessel. Vulcans will always provide assistance.
Starless Void: who knows what is out here in the dark. Roll 1d6. 1-3 total void. 4-5: weird space phenomena that reduces ship to warp one. 6: weird space phenomena makes the crew kill each other (vessel salvage).
Uncolonized: dismantle ship and create a colony building using bricks. roll 1d6 for fate of colony. 1-3: colony seems sustainable. 4-5: colonist/archaeologists discover alien stuff. Add a red brick to colony structure. 6: colony collapse. colonists live in log cabins or mud brick huts.
Starbase: a space station can be built in any system but requires a starship to guard it. roll 1d6. 1-3 unidentified vessel scans starbase and departs system. 4-5: unidentified vessel attacks but retreats. Starbase support vessel damaged. 6: unidentified vessels destroy starbase and support vessel. leave wreckage in system.
Player vs player combat: each player rolls 1d6. 1-3: vessel damaged. 4-5: vessel incapacitated. 6: vessel destroyed by warp core breach. they can continue rolling until one ship is destroyed or incapacitated and can be captured.
Building Warp Ships
Lets dig out some lego and build tiny ships.
Federation Vessels: white bricks. antennae in hooks as Nacelles, and a few blocks as the vessel. Tiny and simple.
Romulan and Klingon Vessels: green bricks, naecelles out to the side.
Other Alien Vessels: yellow bricks.
Enjoy the game...
Updated with playtest
These are the Voyages...
Ships Log; Captain Chekov;
Stardate 2085.0: The NCC-002 USS Valiant has been dispatched to the Centauri System to undertake a survey of the Centauri System for colonization and establish the Hawking Array observatory in orbit around Proxima Centauri. This is the first vessel to undertake a one year mission.
Stardate 2085.5: Having reached Centauri system we have discovered a colony of ancient greeks on a habitable colony world. They seem to think they were deposited in this system by Aliens several thousand years Ago. Headed for Proxima because screw these guys. Obviously they are in league with the Vulcans.
Stardate 2085.65: Arrived in Proxima system.
Stardate 2085.75: Established the Hawking Array in Orbit around Proxima and we are headed home.
Stardate 2086.25: Returned to Earth. Everything is Awesome. They made me Admiral. :-)