Memories of Connor's Adventures

Orlando the Adventurer pulled a Scimitar from beneath his Robes and smiled...

Friday, 16 October 2015

Dungeon Mastery: bringing Ryuutama to your D&D

Ryuutama is an intreaguing RPG. Described as a natural fantasy the game focusses on the travels of ordinary people wracked with a wanderlust rather than warriors, wizards, priests, and rogues. Its a Japanese RPG and despite that some effort is being undertaken to convert it to the English market. The art reminds me of naussica of the Valley of the wind.
What does it take to port this game to your d&d?

Characters: zero level humans. Roll Stats as 1d6+7 providing a stat range of 8-13 with a 13 limit. The skills they have are the skills that will aid them in their travels. They are farmers and Labourers. They have back stories, reasons for wandering off from their job as farmer, village blacksmith, or whatever. They are not village guards. Han the Farmer is journeying to the far off city of Glantri to apprentice as a mage. Kimmy the poet wants to see the world and compose great poetry. Franz wants to deliver a letter to his uncle in far off darokin from his late father. They decide to travel together.

Opponents: The enemy is pretty much the world. If they dont plan for their journey; if they run out of food, water, or equipment they can experience trouble. Thats not to say there are not Goblins but Lets keep the undead horrors and superpredators out of it.

D20: rolling to hit is important, in Ryuutama a fumble can be bad for your character but of benifit to the party as they get a fumble point which they can use to get out of trouble later. So keep track of any result of a 1 when you roll to hit and miss. Your sword glances clumsily off your intended target and you take damage. Your Bow snaps and slaps you for an arrow worth of damage. Your rope breaks as you swing across the chasm with the Princess in your arms.

Experience: 1xp Means the zero level character becomes a first level warrior but  because your characters need to grow through experience, lets call it story awards. If you rake in 10,000 story exp you will earn your 1xp. Once done your character will have a great backstory that sets your first level fighter, Wizard, cleric, and Thief out from the rest.

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