Physical Height for Non-human Races
• Ogre 8' - 8'11"
• Elf 4'8" - 5'8"
• Goblin 3'6" - 4'6"
• Dwarf 3'8" - 4'4"
• Gnome 3'6" - 4'
• Halfling 2'10" - 3'2"
• Pixie 1' - 2'
Pixies
Descended of the Albho branch of the Dhwergher family tree (the only non-meat eaters because iron is poisonous - or perhaps poisoned by iron because they dont eat meat), there are two distinct pixie clans: The Ma-gur and the Da-ngi. While the Ma-gur have wings you would consider much like a butterfly, the Equatorial Da-ngi have wings like dragonflies.
The Ma-gur have a very limited diversity in naming conventions as they name male offspring Gul, while Females which always occur as empathicly connected twins are named Aul and Adul after the first twins to occur amongst the Ma-gur. Occasionally the Ma-gur will kill one of the twins at birth to create a new colony queen.
The Da-ngi on the other hand are a more culturally diverse clan. Males may be named: Thap, Khag, Hadr, Gendr, Andr, or Moha. Female names available are: Ndra, Pau, and Amm.
It is however an ill omen amongst all Pixies to name a female child with the mother's name. Da-ngi Paupau was a vile tyrant who sought to unify all Pixies under her rule subjugating the Da-ngi and slaughtering the colony queens of the Ma-gur, forever creating a hatred between the clans.
Naming Conventions of the Pixies: Name + Mother + Ma-gur, Da-ngi + Name + Mother
Examples: Guladul Ma-gur, Da-ngi Gendrpau.
Halflings
Nomadic foragers, the halflings have always kept away from lands settled by other races as they have by experience encountered hostility when foraging for food claimed by others. They have no clans, rather they are diverse family units named for a vegetable food. R'c, B'n, Pl'm, Wh't, F'g, and P' are common family names. Less common are meat names such as C'rp, H'n, W'rm, or P'x. First names can be any name to which a halfling parent takes a fancy. They will strip out vowels which they are unable to pronounce. Male names might be J'hn, R'tr, P'l, P't, Th'pp (a pixie name). Female names could be Cl'r, K't, S'r, even P'p (an ancient pixie queen).
Naming Conventions of the Halflings: Name + Family
Examples: C'ssndr P'x, J'hn B'n.
Gnomes
Related to Dragons, Gnomes are an enigma. Due to the rather tragic history of gnomes, there is only one Gnome clan: The Wick. Originally allied with the earth element, one clan discovered fire and were outcast fo that betrayal. Unfortunatly some burrowing horror came for the gnomes and only the Wick survived, driving it off with fire. Amongst the gnomes there are family divisions. Common Family prefixes include Bush, Fens, Tar, and War which are added to the -Wick suffix. only males are granted an individual name such as Avi, Obi, or Ull. Females only get the Family and Clan name.
Naming Conventions of the Gnomes: Family + Clan-Male
Examples: Fenswick, Bushwick-Ull.
Goblins
Descended of the Ku, they originally lived in a fertile river valley between jungle and desert fed by snowy alps. They were ultimately displaced by primitive humans. That isnt something you forgive or forget so when humans began to achieve early civilization the Na-ge (or 'death-earth' clan) skilled in alchemy and assassination sold their services to human civilization corrupting it from within.
Goblins are super-polinators meaning they can mate with other species to produce intelligent offspring - hence barghest (wild dogs + goblin), pooka (wild ponies + Goblin), bugbear (giant cave bears + Goblin), knocker (kobold + Goblin), hobgoblin (hob + Goblin).
Goblins dont grant clan names to their children until they complete a naming quest. Until then they are considered clanless. A name quest will consist of an act of terrorism directed at humans in the form of a location such as a wood (small forest) or a ville (human settlement) and a task such as burn, or chaize.
Once clan status is earned the Goblin recieves a name that combines a caste prefix such as arku (warrior) and the clan suffix (na-ge).
Naming Conventions of the Goblin: Quest Name / Caste Prefix + Clan
Examples: Wood-burn, Arkunage
Ogres
Descended from the human eating Geant branch of the Dhwergher family tree, ogres are divided into clan groups. Common clan suffix include Sun, Sen, San, and less common Zeng. Common Male Name prefix include Ko, Aa, and Mur. Females are named for their clan suffix only.
Naming Conventions of the Ogre: Name + Clan, Clan
Examples: Aa-sen, Sun.
Dwarves
Descended of the human-eating Dweorg branch of the Dhwergher family tree, there are two Dwarf families - the Mi and Ma. The Mi are forest dwelling black dwarves who work in fire-hardened wood while the Ma mine and work in metals. Name suffix include Urga, Rolo, Ath, and Kebb.
If Dwarves are a clan, the Dwergi (or dire dwarves) are not a member. These man-eaters are more intelligent than the Mi and Ma and work with forbidden technology involving the harnessing of electricity. They dont give out their names.
Naming Conventions of the Dwarves: Family + Name
Examples: Mi-kebb, Ma-ath, Dwergi.
Elves
Descended of the human-eating hob branch of the Dhwergher family tree, there are simply things the elves dont discuss with anyone outside family and their Birthsong (which adds a letter every birthday) are amongst them. Where elves deal with outsiders and a name is necessary, it will be short and sweet. Names will have L, V, U, N, or K as a prefix, in, il, it, im, if, is, and ie as a middle, and er, a, or t as a suffix.
Naming Conventions of the Elves: Birthsong, Prefix + mid + suffix
Examples: Selystryanirianniyl, Lina
Humans
A diverse people, more so than the non-human races, humans are destined to slay the gods and stand in their stead.
Individual names are anything desirable, family centric, or earned. Common family names are built from prefix such as D, C, A, G, S, K, P, J, V, F, H, L, or T, a twin letter middle of nn, ee, rr, or oo, and a suffix of o, e, n, s, l, m, a, or y.
Naming Conventions of Humans: Name, Family Prefix + mid + suffix
Examples: Redd Anne, Pria Loom.
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