Gingerbread-folk
Magic-use has resulted in contamination of the everyday world to the point where anything crafted in a vaguely humanoid form has a chance of becoming sentient on completion of their crafting. So it was inevitable that bakers producing popular treats such as gingerbread-folk would on occasion produce the diminutive and sentient foodstuff.
Weapons
Weapons usable by Gingerbread-folk are rare if not outright non-existant. So they can use makeshift weapons such as cutlery and leather sewing needles.
Level Experience Hit Dice Spells Thief Skills
1st Move Silently Hide
1 0 1d3 - 90% 92%
2 500 2d3 - 91% 93%
3 1000 3d3 - 92% 94%
4 2000 4d3 - 93% 95%
5 4000 5d3 - 94% 96%
6 8000 6d3 - 95% 97%
7 20000 7d3 2/hour 96% 98%
Saving Throws
Given the magical nature of Gingerbread-folk they save as elves of the same level.
Ability Bonus
Every level a Gingerbread-folk gains a +1 bonus to any one of the six primary abilities. The player may allocate the bonus as desired to strength, intelligence, wisdom, dexterity, constitution, or charisma.
Spells
At seventh level Gingerbread-folk may tap their own magical nature to cast first level magic-user spells (twice per hour).
Thief Skills
While the Gingerbread-folk can move silently, its harder to hide from any creature capable of detecting food by smell. Animals looking for food get a +50% bonus to detecting gingerbread folk.
An enraged Gingerbread Princess... |
The Gingerbread may, having watched a companion die, become enraged inflicting bonus damage equal in hitpoints on their opponent. If the roll is a critical hit aka natural 20, the opponent is killed by the hit.
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