Memories of Connor's Adventures

Orlando the Adventurer pulled a Scimitar from beneath his Robes and smiled...

Friday 22 December 2017

Creature Catalogue: The Mind Flayer

The Mind Flayer: AC5; 8+3HD*; MV12" (36'/round); AT 1-4 tentacles/special/weapon; DA 1-4/1-4/1-4/1-4/special/as weapon; NA 1-4 (1-4); SA Fighter L8 (90% magic resistance); ML11; INT 18; TT F

Description: This is a super-intelligent, man-shaped creature with four tentacles by its mouth which it uses to strike its prey. If a tentacle hits it will then penetrate to the brain, draw it forth, and the monster will devour it. It will take one to four turns for the tentacle to reach the brain, at which time the victim is dead. A Mind Flayer will flee if an encounter is going against it. Their major weapon, however, is the Mind Blast, a wave of PSI force with a 6"(18ft) directional range and a radius of 5"(15ft). All within the radius must save as indicated or will suffer the result shown:

Mind Blast
IntelIigence            Saving Throw at Range                             Effect of
                                  l-2"(5ft)       3-4"(10ft)       5-6"(15ft)       Mind Blast
3 - 4                            19                19                   17                    Death
5 - 7                            17                16                   15                   Coma, 3 days
8 - 10                          15                14                   13                   Sleep, 1 hour
11-12                          13                12                   11                   Stun, 3 turns
13-14                          11                10                     9                   Confuse, 5 turns
15-16                            9                   8                    7                    Enrage, 7 turns
17                                  7                  6                     5                   Feeblemind
18                                  5                  4                     3                   Insanity, permanent

Magic users add +1 to their saving throws, and clerics add +2. A Helm of Telepathy adds a +4 to saving throws, and when such saves are made the attacking Mind Flayer is stunned for 3 turns.

Source: strategic review issue #1

*miniatures scale movement rate: multiples of 3'/turn. 12"=12×3'=36'/melee turn or 10 second round.

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