Memories of Connor's Adventures

Orlando the Adventurer pulled a Scimitar from beneath his Robes and smiled...

Monday, 3 June 2019

Creature Catalogue: The Wren

The Wren
HD    1-20**(Large)
AC     7
MV    150' (50')
AT      2 Claws + Tentacles
DA     1d4/1d4/Special
SA      Fighter L1-20
NA     3-12 (1)
ML    10
TT     L
AL    Neutral

The Wren are Interdimensional sentient Parasites that feed off magic. The three legged creatures can run as fast as a mountain lion. Physically larger than most humans at seven feet tall, they will target magic items with their tentacles destroying them as a rust monster reduces iron to rust. They can also attack magicusers and elves although such victims can make a save vs deathray or permanantly loose the ability to cast spells. They also have infravision up to 90' allowing them to see and move in the dark. They should increase in size and power simply by feeding off magic and do so as fighters earning xp based on gold value of a magic item destroyed or xp of a spell caster whose spellcasting is drained. Once they reach 20HD they give birth to 3-12 offspring.

Friday, 31 May 2019

Bad Astronomy: A diversity of colours

I must say some of those maximum albedo planets have unusual atmosphere colours. Perhaps the James Webb Space Telescope will find out what they are.

Lets hope they are not fingerprints on the Hubble Mirror.

Wednesday, 29 May 2019

Adventure Time: Into the Caves




Into the Caves
1- The Cave Entrance is smeared in all manor of foul substances and has about it a very distinctive odour. The Narrow Passage vanishes around a bend twenty feet in concealing its depths.
DM: a failed save vs poison causes the PC to take 1hp damage and vomit violently.



2- The cave is illuminated by yellow glowing fungi clustered against the far wall.
DM: touching the fungi causes the exposed to mutate- their hand on a failed save vs deathray or permanently loose 1d4 points of strength.


3- there is a heavy cluster of yellow  glowing fungi in this cave.
DM: spending a turn in this chamber causes the victim to deform into a Troglodyte.

4- Tis cave is occupied by several Troglodytes.
DM: there are four troglodytes who attack.


Tuesday, 28 May 2019

Starfleet Shipyards: Thoughts on the Dadaelus Class

Back when they were first creating Star Trek in the 1960s they concieved of the Starship Enterprise, they were going with a Spherical Ship design, but they went with a Saucer Section instead... and Star Trek became Star Trek.
But what if? So here is a slight mod of the Daedalus Class. Now a significant portion of the ship sphere becomes a 'drop colony'. Once the Science/Medical Drop Colony is deployed to investigate some long term situation, or serve as the Deployable Medical Facilities for early Federation colonies, the Back-up Secondary Bridge and lower 'Saucer Section' allows the Daedalus Class to return to Earth for a new Mission Package, and not be out of comission during long term operations.

Daedalus Class Starship Names
NCC-170 Daedalus
NCC-173 Enterprise

Monday, 27 May 2019

Basic Expert: Twenty NPCs in the Tavern

Okay, I'll just roll up a bunch of Non-Player Character Stats...


 Class               Str   Int   Wis   Dex   Con   Cha   Gold     
 Normal Man  10     12       9        9        9        16    100gp   
 Normal Man   7      12      10       9       10        7      90gp
 Elf                    16     13      14       8       10       13    150gp   
 Halfling           11      9       12      10      13       10    150gp
 Cleric               12     13      14      16       7         7     30gp     
 Thief                 7      10      13      13      13       16    80gp
 Magic-user     12     13       6        7       13        9     70gp     
 Dwarf              10     10      13       7       13       11    110gp
 Dwarf              13      8       10       9        17        5     90gp    
 Normal Man   10     14      10      11        4       10     80gp
 Elf                     14     17       7        9         13      11   100gp  
 Halfling           12     11      12      13       12      13    120gp
 Magic-user       5      14      10       7        13      10    70gp    
 Thief                11       9        6       17        8       17    50gp
 Cleric               10       7      14        9       16      10    100gp  
 Normal Man  10       9       12      10        9       10    120gp
 Fighter             7        11     11       6        10       9     80gp    
 Normal Man   5       13      10       9         7       16    50gp
 Normal Man   8        9       12       9         8        9     120gp   
 Fighter            14       7       11      12        5      10     70gp     

So there are twenty sets of Character Stats:

  • (6) Normal Men
  • (2) Elves
  • (2) Dwarves
  • (2) Halflings
  • (2) Magic-users
  • (2) Fighters
  • (2) Clerics
  • (2) Thieves
Community Leaders
Anyone with a charisma of 16+ are raving egomaniacs destined to rule. There are four of them (two normal men and two thieves) in this list. They are basically Mob Leadership material (6 followers each @ ML 9). So if you are looking for someone to be in charge of the community, to lead the Riot, to call for the tying of the pcs to the nearest stake to set them on fire for being witches, these are your community leaders.


Names of Community Leaders

  • Patron Werntz: Actor Gary Werntz starred as the Patron of the little community that decide to burn River Tam alive for being a Witch (knowing he became Patron after he murdered the previous Patron who was recovering from an illness).
 Patron Werntz: Chaotic Thief; Str 7, Int 10, Wis 13, Dex 13, Con 13, Cha 16; gold: 80gp

  • Patience Bartlett: Actress Bonnie Bartlett plays Patience, a wealthy land owner on Whitefall who looks to ambush the crew of the Firefly Serenity during a Sale of iillicitly gained food supplements. Though she owns half of Whitefall she is by all appearance the Defacto Tyrant and a Leader of Men.
Patience Bartlett: Neutral Thief; Str 11, Int 9, Wis 6, Dex 17, Con 8, Cha 17; gold: 50gp

Short Fiction: Guard Duty

Dandor tightened his grip on his oiled and polished sword and looked in the direction of the noise raising his burning torch and pointing its bright inferno behind the corner of his eye putting the light behind the edge of the chainmail coif on which his steel helm rested and strained his ears for any further sound.

Nothing.

Still, it was best not to get relaxed. This tunnel led from Old Tower in the village into the Castle Cellars, and the Old Tower had so recently collapsed leaving it abandoned and exposed. It was only a matter of time before some inquisitive peasant from the village decided to try their luck and see what they could steal. Dandor contemplated whether he should break his position and move toward the source of the sound.

Again Dandor turned and looked down the tunnel into the dark. The noise again? Though it was somewhat more clear than before, It sounded like something being stepped on and then released. A footfall? Dandor moved forward down the tunnel toward the source. The tunnel was a hundred feet each way from where he was standing. The source would be all too quickly revealed.

Nothing.

Dandor stared at the spiral staircase that was filled with collapsed stone and timber beams. Nothing could get through that way... still, the sound was real. He had definitely heard it.

Again, this time from the other end of the tunnel. It can't of slipped past. And now it was between him and the Castle cellars. Dandor walked quickly back toward his post. The sound came again and seemed closer. Almost in front of him... Dandor reached the door, and finding the portal into the castle cellars locked, waved his torch around to see if perhaps there was something he could not percieve hiding in the space between his torch and meeting with no opponent, considered his options.
 He was going insane, obviously. Dandor returned to the midpoint.
Du... The sound filled his ears. It was far more distinctive. Far more organic... Du. It sounded so familiar. So... alive.

Du... It was a heart beat... Du. Dandor smiled at his own childish fear, and waited for the heart beat to come again... his heart beat. It didnt.

Dandor collapsed.

Skuarn stared at the corpse of Dandor, holding a torch above his head. The blood had pooled around the body on the stone of the tunnel, having poured from the eyes of poor Dandor.
Skuarn was careful not to touch the body. The Wolvesbane leaf in Dandor's stew had worked too well. Skuarn looked back at the door to the cellar expecting his fellow guard to return at any moment and pulled his unholy symbol from the pocket where it spent its time concealed from his fellow guardsmen.
"<Neutralize Poison>". A momentary aura encompassed the corpse as the neutralize poison eliminated all trace of his poison from the body of Dandor.

"Rondolf" Skuarn looked back toward the door. "Where are you?"
"Here." The tall, gangly boy in armour clutching a sword in one hand and a torch in the other appeared. "I'm here."
"About bloody time lad... now make yourself useful and awaken the Captain." Skuarn pointed his sword at the green young guard. "Tell him Dandor is dead."
"Yes... yes Sir." Rondolf only now realizing there was a corpse turned and fled.

Skuarn listened as the footfalls of the boy retreated through the Cellars and began rifling Dandor's body for his coin pouch. A lone Thyatian platinum Emperor that had been Dandor's 'lucky piece' emerged and Skuarn pocketed the piece. Dandor had spent the rest of his pay.
"Sorry about this Dandor," Skuarn picked up the smouldering torch and got to his feet as the distant alarm sounded and heavy footfalls alerted Skuarn to the approach of other guards. "You were in the way of my promotion."

"What the bloody Hel happened?" Captain Haas, sword in one hand and burning torch in the other appeared at the door. "Well Skuarn?"
"Its Dandor Captain." Skuarn moved further down the tunnel and crouched on the opposite side of the body while reaching back toward the corpse to illuminate the body while appearing weary of what could possibly be further down the dark tunnel. "Looks like he bled out from the eyes."
"Rondolf, Koehler," Captain Haas looked past Skuarn down the dark tunnel that had Skuarn's divided attention. "Both of you to the end of the tunnel to check the Old Tower."

"Yes Sir." The young Rondolf followed the older and more experienced Koehler past Captain Haas, Skuarn and the corpse in the dark pool of its own blood, making their way forward with haste until they were little more than a distant mix of burning torchlight and shadows.

Captain Haas waited for the two guardsmen to return from the far end before speaking.

"Well?" Captain continued to stare at the guardsmen. "Anything?"
"Old Tower is collapsed into the stairwell." Koehler shook his head. "Nothing can get through."
"Right... You three carry the corpse up to the chapel," Captain Haas stood up and with torch raised headed toward the cellars. "The old Priest should be able to question the corpse..."


Saturday, 25 May 2019

Art Folio: Eric the Cavalier

He is kind of heroic looking...well he wears chainmail, and has a magic shield like Captain America.