The Imperial Periphery is a wall constructed of lead bricks sourced from the imperial mines as waste-metal. The wall is 10ft high, 10ft thick at base/5ft thick at battlements. Every hundred feet has a watch tower, the hundred feet sections are manned by three gnomes with pole-arms at all times.
The Cannon Cracker was developed by small gnome clans and operated by crews of thirty-one (16 lever-gnomes, 14 wheel-gnomes, their clan-chieftan in the watch tower guiding the unit for a successful to hit on the AC2 cannon). The crushing jaws inflicting 5d6 damage to the cannon.
The Ground-Pounder is a cannon designed to be employed in retreat. The barrel lobs iron shot over the heads of advancing troops into their middle ranks inflicting 2d6 to everyone in a 10ft diameter area.
It has as crew 10 rope-pullers, 2 shot-loaders, and a wick-bearer who retreat back to safety.
The Hand Grenade is employed to catapult fifteen Gnome Hand Grenadiers over a town wall. A sucessful to hit is required by the soldiers using their 10ft pole to make a safe landing. Failure rates are high meaning they take 3d6 falling damage.
The hand grenade is a heavy timber hand bound in iron, and counterweighted with a fifty ton boulder.
The Empire of Dorfin IV came into existence simply because Gnomes everywhere believed it existed (why would a Gnome Chieftan suggest that such a thing didnt exist?) and began joining its ranks, and reclaiming territory that had obviously been over-run by the enemies of the Empire.
And who said Diplomacy zines couldnt add something to your D&D game?
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