Memories of Connor's Adventures

Orlando the Adventurer pulled a Scimitar from beneath his Robes and smiled...

Saturday, 30 December 2017

Dungeon Mastery: Successful World Building

Winterholm had been the retreat of  a great Wizard-king, and now it stood as a memorial. 

"Let me sing..." Robber Tesh stared at the great cream towers and their blackwashed rooftops contemplating the unknown wealth of the castle's halls. "Of ancient Winterholm."
"Within its pale towers," Tesh grappled at the rockface searching for his next foothold. "lies the heart of old Nekron."


To create a solid, self sustaining world you need to make it open to those who will play in it. Allowing others to create and share in the creation is what enriched Dungeons & Dragons. It is the sum total of everyone who ever played Dungeons & Dragons, and contributed feedback. That must ultimately include your players. And eventually it will and must include other Dungeon Masters and Players who sustain the setting onward.

A Setting is built on Fiction, maps, background history and the enjoyment of play; A D&D setting enriched by what many online Dungeons & Dragons gamers like to refer as 'a community of sharing'. That is perhaps the most important aspect of a D&D game setting. While Greyhawk, Forgotten Realms, and Mystara enjoyed corporate ownership by their creators, they have been to varying degrees been enriched by the people who play them and share ideas on them.

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