The causeway reaches out across the swamp to a small stone keep shrouded in mist. Frankly you expected Castle Morbundus to be bigger.
1A- the PCs can see lots of rats from here as they look into the dark of the old Keep, its doors off their hinges. One round after arrival at the doors rats begin attacking. They are set on by (50) Normal Rats.
2-There are (5000) Normal Rats in this area and they take fifteen combat hours to exterminate. They will attack anyone at location 1A in groups of fifty. 2A-D are stables but currently house rats as does the storage area 2E. There is 400 gems worth 1000gp each un-noticed in the rat poop. They will not be recognized as anything but gravel unless well cleaned.
3- Here the causeway extends further out into the misty Fenmarches toward an unseen Castle Morbundus. A tribe of (60) Orcs has barred the gates from the outside requiring 30+ strength or a Knock spell to break through into Area 3. The Orcs live on the Causeway and fish for food. They will attempt to occupy the gatekeep once the Rats and Ghouls have been cleared out. The Orcs have 2464gp in copper and silver coin.
4- Beyond the door a staircase climbs to area 5 in the upper gatekeep. The stairs are a trap which will release once someone sets the mechanism in the fireplace (5A). It drops 40 feet into a flooded chamber (7A) for 2d6 damage. There are foot and handholds leading down to area 7.
5-This was a barracks overlooking the approach causeway (5B). There is a release leaver in the fireplace (5A).
6- bunk beds here provided rest for up to 12 at a time.
7- This flooded chamber is home to (6) Ghouls. There are footholds in the wall leading up (7A), and Iron bars (7B) deny access to a flooded tunnel leading into the dungeons of Castle Morbundus. They require 30+ strength to break through.
Level 3 of the Gatekeep is inaccessible from here and can only be approached from Castle Morbundus.
Once the Rats, Orcs, and Ghouls are defeated (28) Hobgoblins sent by an evil cleric to rob and kill the PCs and take control of the Gatekeep arrive.
That should see you right for some adventuring...
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