Memories of Connor's Adventures
Orlando the Adventurer pulled a Scimitar from beneath his Robes and smiled...
Monday, 10 August 2020
Basic Expert: The History of the Mind-flayers
Prefix Meaning
Abster- Memory
Al- Dead, death
Illi- Mind
Ilsen- Brain
Lugri- Fear, feared
Maanze- Creed, law
Malin- Arcane, psionic
Quas- Honor
Uli- Noble
Ullip- Thought
Urop- Servant, slave, thrall
Xalli- Disgust, pain
Suffix Meaning
-arint Gourmet of, taster
-ator see -tor
-tor Elder, revered
-bossk Lord, master
-corian Leader, liaison
-hion Black, dark, darkness
-hoon Abomination, outsider
-mious Sage, scholar
-ordell Golem, humanoid, mind flayer
-sine Great, powerful
-tharid Devour, devourer
-thelid Conquerer, eater
-thid Flayer, ruler
Popularity of use
A % E % I % O % U %
10 40% 6 24% 15 60% 9 36% 6 24%
B % C % D % F % G %
1 4% 1 4% 4 16% 0 0% 1 4%
H % J % K % L % M %
5 20% 0 0% 1 4% 10 40% 3 12%
N % P % Q % R % S %
8 32% 2 8% 1 4% 8 32% 6 24%
T % V % W % X % Y %
7 28% 0 0% 0 0% 1 4% 0 0%
Z %
1 4%
Popularity of use
60% I:
40% A, L, I: Illi-, Al-,
36% O, A, L, I:
32% R, N, O, A, L, I:
28% T, R, N, O, A, L, I: -tor, -ator, -arint,
24% E, U, S, T, R, N, O, A, L, I: -sine, Uli-, Illsen-,
20% H, E, U, S, T, R, N, O, A, L, I: -hoon, -hion,
16% D, H, E, U, S, T, R, N, O, A, L, I: -thid, -thelid, -tharid, -ordell,
12% M, D, H, E, U, S, T, R, N, O, A, L, I: -mious, Malin-
8% P, M, D, H, E, U, S, T, R, N, O, A, L, I: Urop-, Ullip-,
4% B, C, G, K, Q, X, Z, P, M, D, H, E, U, S, T, R, N, O, A, L, I: -corian, -
bossk, Xalli-, Quas-, Maanze-, Lugri-, Abster-
0% F, J, V, W, Y
Conclusion: the development of illithid language skills begins at 60% literate with i meaning of the protoillithid only 60% of the population had the capacity to form language.
As that population developed the first words used by 40% (Illi- meaning Mind and Al- meaning death) and so ended the First Age: The Awakening... in Mind Death, the act of communication taking a life.
While further alphabet sounds develop, there is no further word development through the linguistic Dark Age that follows. This is known as the Second Age: The Age of Silence.
Communication again develops at 28% The Third Age: The Age of Conversation. They establish a hierarchy with elders and tasters sharing knowledge.
24% the cast system begins to formalize as a Noble class arises, their powerful brains granting them authority over others. Tis is the Fourth Age: The Age of Nobility.
20% Black darkness is discovered in a mind marking contact with Outsiders. Thus begins the Fifth Age: The Age of Abomination.
16% The first mind flayer empire comes under attach by mindless Golems.
12% The sixth Age: The Age of Scholars. Illithids begin studying Psionics and Magic.
8% Seventh Age: The Age of Thought. The Empire begins taking servants, slaves, and thralls.
4% eighth Age: The Age of Diplomacy. With the formalization of laws as to the conduct of others, and the interaction with others through diplomats, it is a time of linguistic growth.
A History of the Illithid
CY Events
-66,528 The Age of Awakening. 60% of the Proto-ilithid species
develops communication skills becoming the
dominant sub-group.
-42,768 The largest population group (40%) begin
communicating words (Illi- meaning Mind and Al-
meaning death) and so ended the First Age in Mind
Death, the act of psionic communication taking a life.
-38,016 The Age of Silence. Realizing its use as a weapon the
Illithids flee into isolation. While further alphabet
sounds develop, there is no further word development
through the linguistic Dark Age that follows the end of
the Age of Awakening.
-28,512 The Age of Conversation. Communication again
develops amongst a majority of the remaining illithid
population. They establish a hierarchy with elders and
tasters sharing knowledge.
-23,760 The Age of Nobility. The elders are exterminated and a
cast system begins to formalize as a Noble class arises,
their powerful brains granting them authority over
others.
-19,008 Ilithid Isolation ends with First Contact. They discover
a black darkness in the minds of outsiders determining
it to be an abomination.
-14,256 The Age of Abomination. The first mind flayer
Imperium comes is attack by mindless Golems.
-9,504 The Age of Scholars. Illithids begin studying Psionics
and Magic.
-4,752 The Age of Thought. The Empire begins taking
servants, slaves, and thralls as its elites become
decadent.
0 The Age of Diplomacy begins with the formalization
of laws as to the conduct of others, and the
interaction with others through diplomats, it is a time
of great growth, though only 4% of the Illithid
civilization are fully literate.
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