Memories of Connor's Adventures

Orlando the Adventurer pulled a Scimitar from beneath his Robes and smiled...

Thursday 9 January 2020

Dungeon Mastery: Human Freaks and Mutants

"Mommy," The child tugged at it's parent's clothing to draw her attention to Hrothgar's presence. "Why does that man only have one eye?"
"He probably lost it fighting gobli..." Lydanna Wick-yellow stared at the monster before her. "Cyclops!"

Mutations are quite rare. For humans there are ony three that fall within the N in 100 range and could be considered Common Mutations.

Table 1: Common Mutation
1d100         Mutation                  
 01-86          None
 87-96          Left Handed
 97-98          Green Eyes
    99             One of Twins
   100            Uncommon Mut.  
Roll Once on Table 1.

Mutations that occur in the range of N in 10000 can be considered Uncommon Mutations. Roll for an Uncommon Mutation on Table 2.

Table 2: Uncommon Mutation
1d100         Mutation                          
 01-11          None*
 12-70          Different Eye Colours
 71-90          Extra Fingers/Toes
 91-92          Small Head
 93-98          Extra Leg/Hand
    99            One of Triplets
  100            Rare Mutations                
Roll Once on Table 2.

A mutation in the N in 1000000 range can be considered a Rare Mutation. Roll once for a Rare Mutation on Table 3.

Table 3: Rare Mutation
1d100         Mutation                           
 01-13          None*
 14-71          Albino
 72-77          Genderless
 78-87          Claw Hand
 88-98          One Eye (Cyclops)
    99            One of Quadruplets
  100            Very Rare Mutations      
Roll Once on Table 3.

A mutation in the N in 100000000 range can be considered a Very Rare Mutation. Roll once for a Very Rare Mutation on Table 4.

Table 4: Very Rare Mutation
1d100         Mutation                    
 01-55          None*
 56-98          Bark-like Skin
    99            One of Quintuplets
  100            Unique Mutations   
Roll Once on Table 4.

Mutations in the N in 10000000000 range are pretty much unique Mutations. Roll Once on Table 5 for a Unique Mutation.

Table 5: Unique Mutation
1d100         Mutation                    
 01-87          None*
 88-97          Fur
    98            One of Sextuplets
    99            One of Septuplets
  100            One of Octuplets     
Roll Once on Table 5.

*There is an eighty-three percent chance of having white patches of skin colour at the uncommon mutation level so lets assume any value of No Mutation on Tables 2-5 results in Patches of White skin colour and roll again for a second Mutation on whatever table you have reached with Albino replacing white patches of Skin colour if rolled as a second mutation.

How freakish are your PCs?

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