Memories of Connor's Adventures

Orlando the Adventurer pulled a Scimitar from beneath his Robes and smiled...

Thursday 20 June 2019

Dungeon Delve: The BBEG

The Witch-queen: 1st level Magicuser; Chaotic; 4hp; AC8; Str 8, Int 10, Wis 9, Dex 13, Con 9, Cha 12; Spells- Read Magic, Detect Magic; Equipment: Spellbook, Staff of Puppet Animation, clothes, tiara of the witch-queen (costume jewelery), dagger.

Background: The Witch-queen started out as Mirsa of Westmarsh, apprentice magicuser and puppeteer. Not fireball tossing murderhobo material, her kindly teacher gave her a staff of puppet animation and shoved her out the door. She proved better at entertaining and storytelling. She used her staff to animate an 'undead' juggler from some human bones tied together with rags to entertain the crowd, unfortunately the villagers decided she was an evil necromancer. She was rescued by some Orcs who raided the village during her witch trial. Again in posession of her staff, she was able to control her skeletal puppet as a warrior, and Mirsa convinced the orcs she was a witch, and is now their new leader as their previous leader perished during the fight. They took up residence in the strange ruins of Netherspike. She has instructed her Orcs to waylay lone travellers travelling to and from the village and collect any scrolls.

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Staff of Puppet Animation
The Staff can be used to animate minor golems such as flesh, bone, cloth, or wood. While there is no limit to the number animated, these animations only last an hour unless one of the three remaining charges of Permanance are expended to make the 'undead' permanant.



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