Memories of Connor's Adventures

Orlando the Adventurer pulled a Scimitar from beneath his Robes and smiled...

Tuesday, 1 December 2015

Board games: a deck for that special moment when you make a discovery...


 

 

 

 

Recommended Encounter cards
1* Dyson sphere
1* kraken
1* starkiller
1* centurion
2* sphere builders
4* ske-ud harvesters
8* dumped cargo
16* large asteroids
32* small asteroids


Board Games: ships from the shipyards...

 
 

 

 

 

Ships from the shipyards (community chest)
1* great experiment
2* coloniser
3* shipyard
4* space station
5* surveyor
6* transport (three types)
7*superfreighter
8*heavy tug

Each time you return to the central system (home-world) or land on a colony shipyard you draw a new ship from the shipyard card deck. There are a few that are to be found in the specials deck in my next post...

Monday, 30 November 2015

Board games: commodities as currency for the sci-fi game

 

Monopoly has currency. We need a currency but dollars have no real value other than belief so Our space game has a commodity based currency. But Why resources and industrials? When resources are dropped off at a factory they are turned into industrial units.
Factories are either the core system (the home-world), a space station (a shipyard built it and you bought it with industrials), or a colony (which you established with at least one population commodity (the yellow currency).

So what is our exchange rate? Nine resources equals three industrials equals one population. So to colonise a world you need to deposit nine resources or three industrials to buy colonists. You still need to transport them out to the colony world but that takes ships.

You will want about a hundred of each currency type to play the game.

Shipyard cards next post...

Sunday, 29 November 2015

Board games: the ongoing quest to up your monopoly game...

Turning monopoly into a sci-fi card game...which was discussed previously. Here are the basic tiles. You will want:

  • core system (1 or 1 per player)
  • major systems (2 or 2 per player)
  • Greater systems (4 or 4 per player)
  • Lesser systems (8 or 8 per player)
  • Minor systems (16 or 16 per player)
  • Backwaters (32 or 32 per player).

Go them with colour textas or do your own with actual planet images. After all, Dantoine is too remote to pose a real threat...while Tatooine, if you are from the bright centre of the universe, is the planet that it's furthest from.


 

 

 

 

 

 

Friday, 27 November 2015

Wednesday, 25 November 2015

Art Stuff: that next adventure...



Somewhere in the mountains...in a black swamp from which the sacred river flows down to a sunless sea. An expedition. You get the hint.

Tuesday, 24 November 2015

Get to the vault...

 



Something my little brother created before he died before last Christmas. He was a big fan of battlemechs. Don't know what to do now...