Memories of Connor's Adventures

Orlando the Adventurer pulled a Scimitar from beneath his Robes and smiled...

Tuesday, 22 January 2019

Campaign Build: The Why and Where of Settlements

Some starting out Dungeon Masters who go creating campaigns dont know why the village is in the middle of the desert, why the castle is on the hill, or why laketown is on the lake at the mouth of the river down from the elves.


Their Location

Geological Transition Boundaries
  1. Coast-Sea
  2. Lake-Shore
  3. Plains-Desert
  4. Foothills-Mountains
  5. Forest-Tundra
  6. River-Sea
  7. River-Lake
Routes of travel/nodes of convergance
  1. Crossroads, forks, roads, link roads, causeways
  2. river crossings, ferry crossing, bridge, river fork, riverbank
Availability of Resources
  1. Minerals (gold, iron, copper, clay diggings, quarry stone)
  2. Fuel (coal, firewood, peatmoss)
  3. Energy source (wind, water, labour)
  4. Water (river, well, oasis)
  5. Agriculture (farm, graizing)
Fortified positions
  1. Hill
  2. Mound
  3. Mountain
  4. Narrow pass
  5. River bend
  6. Natural harbour
  7. Gorge


Their Function

Specialization of the community (as opposed to specialization of the individual of the community) creates a dependency on those dwelling beyond the walls of that single community. There are many such functions and their presence defines where they need to be located, what they must have access to, and how they function.
1. Dispersed holdings – isolated independent farms with a selection of skills necessary to support their independent nature. There is little social interaction <Farm, Plantation, Ranch, and Dairy-farm>.
2. Local market – a centralized community focussed on the collection and distribution of local produce. This type of community can function in isolation while access to a communication network is vital for the export of surplus produce <Granary, Barrel maker, Marketplace, Smokehouse>.
3. Industrial – a community concerned primarily with the processing of raw materials into manufactured goods. Some will specialize in a single end-product. They have access to the resources necessary to process raw materials including labour, power (water for mills). Industrial communities require a communication network to function <Mill(water/wind/slave), Charcoal Furnace, Potter’s Kiln, Glass Furnace, Smelter, Distillery>.
4. Commercial – a community involved in trade and financial activities (banking and money lending). They do not require traded produce to pass through the town and may be sophisticated enough to deal in document based trade and financial transactions. A communication network is critical to the survival of this community <Guild Hall, Bank, Moneylender, Roadside Inn, and Tavern>.
5. Mining – this is involved in the extraction of minerals. It will be located where the minerals are and that can be anywhere. It requires access to a communication network <Clay pit, Stone Quarry, Peat Diggings, Salt Mine, Open Cut Pit, Obsidian Scrounge, Mining tunnels>.
6. Administrative – this is the seat of government, whether the capital city or a local administration. This community will sit at a centre of a provincial or national communication network <Parliament, Council Hall>.
7. Culture/education – these are centred on universities and colleges. They are centres of learning and have a selection of appropriate crafts to support the development, recording, and storage of information. There is some need for access to a communication network <University, School, Bard’s College, Wizard’s Tower, Theatre, Arena>.
8. Ecclesiastical – religious centres drawing pilgrimage, or housing religious associations or shrines. These require access to a communication network <Church, Temple, Shrine, Sacred Grove, Altar, Religious School, Abbey, Monastery, Synod Council, Paladin’s Training Hall, Barrow, Burial Mound, Crypt, and Graveyard>.
9. Primary Residence – this is the residence of a Ruler (Whether President, Emperor, King, Duke or Baron). It is a palace or castle and requires some access to a communication network <Castle, Palace, Keep, Whitehouse>.
10. Resort – baths, recreational districts, retreats. They require a favourable geographical location that provides both safety and healing. Resorts function on a communication network <Bathhouse, Boarding Houses, Bed & Breakfast, Recreational Lake District, and Public Gardens>.
11. Port – located on the coast as a fishing community, a centre of sea trade and travel or located on a river for the movement of goods and people by river. A port requires communication networks that extend over water and land <Fishing Village, Ferry, Boathouse, Ocean port, River Port, Siding, harbour, Docks>.
12. Residential – these are designed to provide urban peoples with housing away from polluted, corrupted, or expensive urban centres. This specialization requires a second specialized centre in close proximity <Estates, Manor Houses, Suburbs, Ghetto, and Shanty Towns>.


Monday, 21 January 2019

Dungeons Deep Delve: Ironfell Tower


IronFell
About twenty years back a Wizard named Soran established himself in the uplands as wizards are prone to do, and this wizard errected a magically crafted tower of Iron (its always entertaining what you can do with an ironform spell). Unfortunately he was attacked by a high priest of considerable power and after a rather vicious earthquake spell the ground opened up and the Iron tower of Soran slid down the fissure. The tower dropped two hundred feet jamming against a ledge.

Exploring Ironfell
If the adventurers spot the tower battlements (at night infravision shows it to glow warmly/during the day as a concealed door: 1-2 in 6). Entry would be achieved by a thief climbing down the cliff face or by ropes, levitate (as 2nd level spell) or fly (as 3rd level spell) for any other character.

The tower is twenty feet in diameter and eighty feet high encompasing five internal floors and battlements. The structure had a single iron spiral staircase accessing all floors from the front door (now emptying out over a large pool) up to the trapdoor on the battlements. Water flows freely down the stairwell and out the front door.
Its warm to touch (31 degrees Celsius) and the interior is similarly warm.

Numerous personal belongings of the wizard are scattered through the tower and in the pools below it.

Random treasure in the first pool
Searching the mud of the pool at the base of the tower for per turn will reveal a treasure.

1d6  magic item
1       Ring of Charming (5 charm person spell charges).
2       Copper candle-lamp (5sp).
3       jaw fragment.
4       Belt buckle of Brawling (Cestus+2).
5       jaw fragment with diamond studded gold tooth of Soran (100gp).
6       jar of platinum (100gp).

Guardian: A Poisonous cave spider.

Beyond Ironfell
Another hundred and thirty feet below the tower is the skull of Soran. First to fall into the sinkhole Soran was crushed by his tower dropping on him. His skull washed over the edge and is in the lower pool. Due to dark enchantments cast on himself in a bid to become a living magic item, he is now a talking skull (once his lower jaw is found and restored).

Soran's Skull
The skull, once restored knows the location of a dozen undiscovered treasures. He can also instruct a wizard in how to scribe three spells.

Guardian: A Wraith.

The fissure continues to descend for those DMs interested in a subterranean campaign...

Wednesday, 16 January 2019

Brexitopia: What will the Cave Paintings Mean?

Its funny how history turns out. A Demon in a modern religion can turn out to have been some guy vilified and Demonized by the generations that come after. Yaldabaoth (Kukuarldarbaroth): 'kukuar-ldarbaroth' translated as: The administration of urldarbaroth. We have a demon regarded as 'the false god' by Gnostics. This has a Greek-egyptian time frame to it and that would put it in the city of Alexandria. Consider this: we are looking at a man. His name/title is 'Elder Baroth'. Baroth is a family name still in use today so this is a real person. He appears to have been Administrator (perhaps of the City of Alexandria given its greek-egyptian peak). He probably stylized himself as a Pharaoh and the Lie of it fell through. He is now remembered, not as the Administrator of the Greatest city in the world, but as a False God.





Monday, 14 January 2019

Nosey Dwarfs: Barlkun Son of whatever...

Barlkun the Bastard: Chaotic 2nd level Dwarf; 7hp;  Str (12), Int (11), Wis (12), Dex (17), Con (10), Cha (8);
Equipment: Black Leather clothing/Armour, Dagger+1, Light Crossbow, (20) bolts, waterproof backpack, belt, boots, belt pouch, tinderbox, torches,

Background: Bastards are rare amongst Dwarves of Rockhome. Barlkun's Father Balin was murdered on his wedding day by members of the Bride's clan prior to taking the marriage vowes. Consequently Barlkun was born out of wedlock. It has been a hard life. Every Dwarf knows of Barlkun the Bastard and they dont let him forget the circumstances of his birth. Though contemptful of Dwarf law (especially that which condemns him for the murder of his father) and gruff to most, he is a good dwarf deep down.

Sunday, 13 January 2019

Mystery Theatre: Those pesky German UFOs

In the year nineteen sixteen the LZ60 Zeppelin broke its moorings and was lost for all time. But the world is a small place and things have a habit of showing up somewhere.


Torn from moorings Koenigsberg May 1915




Ghost Rocket Sweden Feb. 1946
A strange rocket is seen over Sweden.





















Shiny spheres Oklahoma July 1947

Maury Island incident involved donut-like disks that looked like catchers mits and a rain of aluminium debris. Followed by a similar sighting over Oklahoma.










A Disk Oregon 1950
Photographs of disks, spheres, and catchers mits suggest that the hydrogen bladders in the zeppelin were in giant flat tyre tube-like sections in aluminium framework. As the zeppelin broke up they were released from the tail end.



In 1954 in A UFO was seen in the afternoon by about 800 people living in three villages in Manbhum district of Bihar. According some witnesses the UFO was shaped like a saucer about 12 feet in diameter and grey in colour.

Trinidad 1957
The Trinidad photo depicts a visible disk, but it also has an obscured zeppelin shape in clouds at the top of the image that are not all that visible. So our mothership is still dragging that disk in 1957.



In 1957 the crews of four fighter-bombers watched a large luminescent mothership and smaller attendant UFOs during a nighttime flight at 25,000 ft.

A long cigar shaped mothership and smaller flying craft have left something of a trail of UFO sightings over the last century.
A distinctly zeppelin object is spotted over Rhode Island july 1967, for the most part intact. Though the trailing object may have been a bladder, or it may have been suspended by 500 feet of 'cable' from the zeppelin (unnoticed as with the 1950 oregon sighting). Oops- I'm a dumb ass. That might be a mooring anchor on a 500ft 'cable' towing behind.

In 1976 a man is burned by gas from a cigar shaped craft at Falcon Lake in Manitoba Canada.

October 1967 Shag Harbour Canada UFOs trailing a triangular larger object. Perhaps part of the Tail section and donut bladders on a central cable.

In 1969 Finnish Traffic control spot seven disks, possibly bladders on a shared cable. Though they do two hundred kilometres in a few minutes which seems odd though possible for an intense wind.

Occasionaly the disk or cigar touches ground- likely due to microbursts.

In 2004 a pilot from the USS Nimitz spots a giant tic tac drop from 80,000ft to 20,000ft to 50ft in what can only be described as the result of a microburst moving the Zeppelin fragment.

In 2006 a saucer is seen stationary over O'Hare Airport Chicago before ascending. This seems to be the disk on the 500ft cable hanging from the tic tac.

May 2007 seven objects travelling single file over South Africa. Again probably seven bladders on a common cable.

A giant tic tac over Texas Nov. 2018

A rather short object was spotted over Texas in November 2018. You might ask what happened to the rest of it.



Aluminium Debris Cambodia, Oct. 2018 
Aluminium debris rained from the sky over a ten kilometre radius in a province in Cambodia a month earlier in October 2018. It would appear at this point to have shed significant mass.


A hatch. Cambodia, Oct. 2018.














So there are still pieces out there in the sky, and they probably pose significant aviation hazard. Such encounters have one thing in common- they dont include actual aliens or men in black. This potentially reduces the list of UFO sightings by half.

In case there was any doubt...

Zeppelin Mooring Tower
'Nazi UFO'

That just leaves the Abduction stories as a seperate myth.