Tarfin of the Free Company has journied far to explore the lost Treasure Vault of Gyges, and having fought the creatures that call this slave-crafted edifice home, kicked in the door to the treasury itself, his prize in full view, a stone block drops from the ceiling and he is struck. The stone crushes his head in view of his compatriots.
A Falling Block of Stone vs Falling Damage
In D&D, when Tarfin the Warrior falls ten feet, he takes 1d6 damage from the stop at the end. His damage increasing +1d6/10' of extra fall distance. but what about a stone block of varying weight? If Tarfin's weight of 200lbs striking the ground after falling ten feet causes him to take 1d6 damage, then being hit by a block of stone of equal weight dropping ten feet should inflict the same damage. If Tarfin's weight is the determining factor then Nissa the Elf who only weighs a hundred pounds would take double damage from the same falling stone block had she been in his place.
Damage from a falling block
Damage would thus be calculated as:
((Ws x distance of fall)/(Wpc x 10)) x 1d6
This means Tarfin having taken 1d6 from the 200lb block of stone falling from the ceiling survives. Unfortunately it means that out on the surface in the ruins, where Tarfin is examining his share of the loot, a quake hits and a twelve cubic feet stone falls ten feet from a toppled pillar, our generic stone weighing 168lb/cubic foot our block of stone is 2016lb so the difference is 10.08. Tarfin takes 10d6+1 (we can round any discrepency off as a minimal fixed injury) from the stone block falling ten feet crushing him utterly.
Nissa, having outlived another human companion, wipes the bloody spray of Tarfin's demise from her face and goes off to spend her ill gotten gains in a Tavern.
Killed by a Stick of Butter in a Tavern Brawl
Now by these same rules an object thrown over a distance should inflict damage according to similar rules. A thrown object (in this case a cubic foot of butter in a churn skin weighing 57lb/cubic ft) is thrown across the room by someone with enough strength to hurl it twenty feet so it hits for (((57x20)/(10x100))=1.14) or 1d6+1 damage.
Nissa the Elf is killed in a Tavern Brawl by a churn skin of butter. The Curse of Gyges Treasure claiming another victim.
Memories of Connor's Adventures
Orlando the Adventurer pulled a Scimitar from beneath his Robes and smiled...
Monday, 11 September 2017
Friday, 8 September 2017
Adventure Time: D2 Beyond the Door
First four pages of a quick adventure module. might aim for sixteen pages.
I wonder if I should add some miniatures scaled 'cut-out' to this module.
I wonder if I should add some miniatures scaled 'cut-out' to this module.
Wednesday, 6 September 2017
Game Called: Technical Issues (updated)
Sean Robert Meaney
Glitch resolved...as you were.
Sean
Monday, 4 September 2017
Non Player Character: Matilda the Knight
Adventure Hook: Matilda spots your party aproaching her village and challenges you to brutal battle. The blade is currently rusty and in need of sharpening though it can still inflict damage as a spear (1d6).
Saturday, 2 September 2017
Poetry is Cool: A little poem to keep you going...
The Secret of Fire
There is a cave
on the Moil plain,
at the base of a
burned black hill.
It goes down deep
into the earth
where a mother,
forgotten dwells.
She waits there
with the secret fire
born in the dark of
a time long overdue
anxious on the return
of those long gone.
Sean R. Meaney
2nd of September 2017
There is a cave
on the Moil plain,
at the base of a
burned black hill.
It goes down deep
into the earth
where a mother,
forgotten dwells.
She waits there
with the secret fire
born in the dark of
a time long overdue
anxious on the return
of those long gone.
Sean R. Meaney
2nd of September 2017
Friday, 1 September 2017
Stellar Cartography: The KIC8462852 System
Assuming I got the Planetary periods right, this is what Tabbys Star System looks like:
Planet Period(days) Dist(AU) Temp (Kelvin, Celsius) Planetary Size
Foundry 12 0.11557 1199K, 925.85C I
Crematoria 22.5 0.17832 972K, 698.85C II
Inferno 23 0.17573 965K, 691.85C I
Bonfire 24.5 0.18599 945K, 671.85C I
Ember 51 0.30322 740K, 466.15C III
So with an Albedo of Fresh Bitumin (0.02) it was cooler than Earth-like (0.3) Albedo. Hell is apparently cooler than Earth. The names seemed suitable. There is a larger trend in the data curve that is so slow in its transit of the star that it could mean a massive debris field stretched out from a planetary glob.
It might be nice out on the edge of the system clinging to an asteroid.
Update (5/9/2017): size of exoplanets
You can take the brightness dip and determine planet radius. so three size categories now added. Given the method I use here is visual, you can assume +/- 20% error.
Category radius (solars, kilometres)
I 0.1059896221, 73,736.98
II 0.1171759361, 81,519.59
III 0.158, 109,920.6
Jupiter 69,570km
So a bunch of 'bigger than Jupiter' planets orbiting very close to the Star.
Note (7/9/2017): Naturally Occuring Dyson Spheres
With Foundry at 1199K it should be noted that the most likely four elements of Hydrogen, Helium, Oxygen, and Carbon do interesting things at such temperatures. Graphite formation from Supercritical Carbon Dioxide dominates this temperature and pressure in the early system. Once the graphite layer formed it protected what was inside the graphite shell while carbon from external SCD continues to be deposited as oxygen and hydrogen separate off. Its possible for life to exist in the dark of this graphene dyson sphere made from heavier elements. Above that graphite the Oxygen and Hydrogen could form a Solid water or Oxygen lattice with Hydrogen Plasma in the lattice thanks to pressure and gravity.
Update (5/11/2008): what do you call increases in change in flux, over all flux brightness, and decreased deviation?
As you can see there is a slow upward trend in 'flux noise' of their sampling, but the upper limit on that 'flux noise' is also increasing, while the lower limit on 'flux noise' is also rising. Its Deviation from its increasing noise is decreasing. So...
Progressive instrumentation sensitivity change?
Planet Period(days) Dist(AU) Temp (Kelvin, Celsius) Planetary Size
Foundry 12 0.11557 1199K, 925.85C I
Crematoria 22.5 0.17832 972K, 698.85C II
Inferno 23 0.17573 965K, 691.85C I
Bonfire 24.5 0.18599 945K, 671.85C I
Ember 51 0.30322 740K, 466.15C III
So with an Albedo of Fresh Bitumin (0.02) it was cooler than Earth-like (0.3) Albedo. Hell is apparently cooler than Earth. The names seemed suitable. There is a larger trend in the data curve that is so slow in its transit of the star that it could mean a massive debris field stretched out from a planetary glob.
It might be nice out on the edge of the system clinging to an asteroid.
Update (5/9/2017): size of exoplanets
You can take the brightness dip and determine planet radius. so three size categories now added. Given the method I use here is visual, you can assume +/- 20% error.
Category radius (solars, kilometres)
I 0.1059896221, 73,736.98
II 0.1171759361, 81,519.59
III 0.158, 109,920.6
Jupiter 69,570km
So a bunch of 'bigger than Jupiter' planets orbiting very close to the Star.
Note (7/9/2017): Naturally Occuring Dyson Spheres
With Foundry at 1199K it should be noted that the most likely four elements of Hydrogen, Helium, Oxygen, and Carbon do interesting things at such temperatures. Graphite formation from Supercritical Carbon Dioxide dominates this temperature and pressure in the early system. Once the graphite layer formed it protected what was inside the graphite shell while carbon from external SCD continues to be deposited as oxygen and hydrogen separate off. Its possible for life to exist in the dark of this graphene dyson sphere made from heavier elements. Above that graphite the Oxygen and Hydrogen could form a Solid water or Oxygen lattice with Hydrogen Plasma in the lattice thanks to pressure and gravity.
Update (5/11/2008): what do you call increases in change in flux, over all flux brightness, and decreased deviation?
As you can see there is a slow upward trend in 'flux noise' of their sampling, but the upper limit on that 'flux noise' is also increasing, while the lower limit on 'flux noise' is also rising. Its Deviation from its increasing noise is decreasing. So...
Progressive instrumentation sensitivity change?
Dungeon Mastery: Its all in a name
You rolled up NPCs but are coming up short on a name. Give them a family name they will loathe, and a cool alias they can hide behind.
Awkward Family Names & Cool Aliases
1D20 - Family Name - Alias
01 Koboldsmacker Windsword
02 Whoremonger Agrivar
03 Hobburn Hawkwind
04 Halflinger Ebonstorm
05 Elfsplitter Brightblade
06 Dwarfsplitter Bloodstone
07 Kurdog Goldmoon
08 Trollgelder Elfblood
09 Traitorspawn Silverbow
10 Demonasswart Avon
11 Treemolestor Starsword
12 Hidechewer Warhawk
13 Fairydewinger Dargo
14 Goatburner Skyrider
15 Volechaser Starfury
16 Slavebuyer Whitewolf
17 Foodcherer Darksword
18 Mouseboiler Darkmoon
19 Witchskinner Silvershield
20 Gnollwrangler Ironhelm
Awkward Family Names & Cool Aliases
1D20 - Family Name - Alias
01 Koboldsmacker Windsword
02 Whoremonger Agrivar
03 Hobburn Hawkwind
04 Halflinger Ebonstorm
05 Elfsplitter Brightblade
06 Dwarfsplitter Bloodstone
07 Kurdog Goldmoon
08 Trollgelder Elfblood
09 Traitorspawn Silverbow
10 Demonasswart Avon
11 Treemolestor Starsword
12 Hidechewer Warhawk
13 Fairydewinger Dargo
14 Goatburner Skyrider
15 Volechaser Starfury
16 Slavebuyer Whitewolf
17 Foodcherer Darksword
18 Mouseboiler Darkmoon
19 Witchskinner Silvershield
20 Gnollwrangler Ironhelm
Subscribe to:
Posts (Atom)






