Memories of Connor's Adventures

Orlando the Adventurer pulled a Scimitar from beneath his Robes and smiled...

Saturday, 15 February 2020

random thought: logarithmic growth vs cloud growth

Where a logarithmic growth is expected to develop to a consistent curve, clouds will have individuated rates of logarithmic growth based on density of particles.
This means measuring an overall logarithmic growth rate gets an average rate lower than the source cloud dominating actual growth. The position on the growth curve varies once an individual cloud impacts a second cloud because there is a transfer of particles from the higher rate cloud to the lesser rate cloud achieving an artificial growth spike in the lesser rate cloud, but also an artificial down turn in growth rate of the higher rate cloud. If clouds merge, they can achieve a group density of particles higher than the higher rate cloud.
Cloud particle density increases 'self-infection rate'. At some point the cloud saturates and collapses. This results in dispersal of particles that can join other lower rate growth clouds, the particles dispersing along flow paths. Smaller clouds absorbing free particles can reach higher rates of infection in shorter time.

Linguistic Archaeology: Rivers of Greyhawk

Rivers of Greyhawk
1. Artonsamay
2. Grayflood
3. Thelly
4. Mikar
5. Flanmi
6. Imeda
7. Teesar Torrent
8. Duntide
9. Jenelrad
10. Frozen
11. Yol
12. Zumker
13. Franz
14. Nesser
15. Opicm
16. Black water
17. Dulsi
18. Deepstill
19. Realstream
20. Lort
21. Kewel
22. Sheldomar
23. Old
24. Jewel
25. Hool
26. Davish
27. Javan
28. Blashikmund
29. Tuflik
30. Coldrun
31. Harp
32. Trask



Popularity of Use
A         %          E         %         I         %           O          %         U         %
16       50%      14      43%    10     31%       10       31%       6         18%

B         %          C         %         D         %          F          %         G         %
2         6%         3         9%       7         21%     5          15%      1         3%

H         %          J         %         K         %           L          %         M         %
5        15%        3       9%        7         21%      16        50%       8          25%

N         %          P         %        Q          %           R          %         S         %
11        34%     2         6%       0          0%        16        50%     10        31%

T         %          V         %         W         %           X          %         Y         %
9          28%     2         6%       3           9%        0           0%      4          12%

Z          %
3           9%


Rivers of Greyhawk by Popularity of linguistic use
50% A, R, L:
43% E, A, R, L:
34% N, E, A, R, L:
31% S, I, O, N, E, A, R, L: Nesser,
28% T, S, I, O, N, E, A, R, L: Lort, Teesar Torrent,
25% M, T, S, I, O, N, E, A, R, L: Realstream,
21% K, D, M, T, S, I, O, N, E, A, R, L: Old, Imeda, Mikar,
18% U, K, D, M, T, S, I, O, N, E, A, R, L: Dulsi, Duntide,
15% H, F, U, K, D, M, T, S, I, O, N, E, A, R, L: Tuflik, Hool,
         Sheldomar, Flanmi,
12% Y, H, F, U, K, D, M, T, S, I, O, N, E, A, R, L: Yol, Thelly,
         Grayflood, Artonsamay,
9% W, J, C, Z, Y, H, F, U, K, D, M, T, S, I, O, N, E, A, R, L: Coldrun,
        Jewel, Kewel, Franz, Zumker, Frozen, Jenelrad,
6% P, V, B, W, J, C, Z, Y, H, F, U, K, D, M, T, S, I, O, N, E, A, R, L: Harp,
       Blashikmund, Javan, Davish, Deepstill, Blackwater, Opicm,
3% G, P, V, B, W, J, C, Z, Y, H, F, U, K, D, M, T, S, I, O, N, E, A, R, L:
0%: X, Q


Conclusions: At 31% the first populated River is the River Nesser, a name known to 31% of the language using population (The Nesser River People). 
At 28% the Nesser River population migrate north east to the Teesar Torrent. This event occurs around the same time as the Dwarves migrate to the Lortmil Mountains and name the Lort River (likely they named it the Or River after the Mountain of their origin). Perhaps mining gold on the riverbanks having discovered Or there.

The Nesser River-People

Friday, 14 February 2020

Star Trek: Starship Exeter

Some classic Star Trek...

Creature Catalogue: Colossal Toad

                          Toad, Colossal
Armor Class:               7
Hit Dice:            32HD+32hp
Move:                   390'(130')
Attacks:                   1 bite
Damage:                   2d8+1
No. Appearing:          2d4(0)
Save As:               Fighter L16
Morale:                         8
Treasure Type:           Nil
Alignment:              Neutral
Experience:             5,250xp

A colossal toad is thirty feet length, twenty feet high, and weighs 1,500-2,500lb. These toads can change their skin color to blend into woods. They live outdoors and hunt small livestock up to 150 feet with their tongue. Surprising their prey on a roll of 1-3. They can swallow even a human. On a "to hit" roll of 20, prey will be swallowed whole, taking 2-10 (1d6+1d4) points of damage each round thereafter.

Thursday, 13 February 2020

Anime Memes: Blameology

When a girl says its me, not you... its definatly you.

Basic Expert: The Alchemist's Keep

The Ruined Keep that looks over Wartwood was once home to an Alchemist who was said to have created gold from lead but then he perished from a curse and his keep crumbled into a ruin.

Now, centuries on, a strange sickness spread by handling gold has been traced back to the ruined keep.
1-6 The Keep

1- The approach is steep up a path to the doors of the keep. Anyone checking each side of the keep will find rubble from the upper floors blocks access beyond.
The doors, ancient in their timbers, can be bashed down with an Axe or Warhammer for 30hp at AC 5.
Anyone Loitering on the steps- a small rock falls from the upper wall striking for 3d6.

2- The hall is supported by stone columns ten feet high. There is a metal guardian golem (stats as robber fly with -2AC). It attacks anyone brushing dust off the magic circle at the far end of the hall. The magic circle functions as a dimension door.

3- This level is feast hall. It is guarded by four metal guardian golems (stats as robber flies with -2AC) who will prepare a meal if commanded by the lord of the keep.

4- this level is the chapel. At the end furthest from the magic circle a stained glass Icon depicting a knight in gleaming armour and sword occupies the wall. This is the chapel Immortal Saint Kull. Clerics praying to the Icon of Saint Kull may recover hitpoints. Anyone disrespecting the

5- This is the library. Long ago the upper floor and ceiling collapsed during a Dragon Attack and now stone columns occupy the floor. Beneath the rubble are a dozen gems and a dagger+1 that can be searched for over an hour. Every turn anyone in this area is attacked by a metal guardian golem (as robber fly with -2AC) each turn.

6- this is the nest for metal guardian golems (robber flies) that attack intruders in the ruins of the library. It was once the residence of the Alchemist and in the nest of the flies is a gold foil scroll with the secret of transmuting mercury to gold.

7-10 the alchemist's laboratory.

7- In this area a table covered in alchemy books (500gp worth). It is iluminated by candles.

8- here is a room with a bath used to wash of radiation. There are a number of yellow leather suits with glass visors. These are radiation suits providing +4 to saving throws vs deathrays unless damaged.

9-  this is filled with two hundred glass vials of mercury in racks. There is a blue glow from a stairs leading down to area 10. There is a metal guardian golem (as robber fly with -2AC) which attacks intruders.

10- The reactor bath. This chamber contains strange metal rods in a water bath. There is a blue glow eminating from it. This is a nuclear reactor. Placing mercury in a bowl, in this bath will convert the mercury to a radioactive gold. Entering this chamber without a radiation suit causes radiation poisoning that can only be removed by a wish. Anyone exposed must save vs death-ray once a round or loose 1hp. There is a thousand gold pieces worth of radioactive gold in the reactor bath. The Alchemist is on this level retrieving a dozen glass vials filled with radioactive gold.

The Alchemist has been making gold using this process. And flooding the market with radioactive gold.

Sunday, 9 February 2020

Basic Expert: The Warlord

The Warlord
Hit Dice:         120*****
AC:                   -3
Movement:    180' (60')
Attacks:          As Weapon × 4
Damage:        4-11/4-11/4-11/4-11
No. Appearing: 1(unique)
Save As:          As Fighter L120
Morale:           12
Treasure Type: A
Alignment:     Lawful
Experience:   153,000xp

The appearance of a human-sized knight in black plate armour, the helm crowned, and burning with a strange infernal flame, he does not speak, and his visor slit is filled with an obscuring smoke. He has special abilities similar to the haste spell, Protection from normal missiles, cure critical wounds, detect evil.

The Warlord Descends on Threshold
The Warlord emerged from a vast subterranean dungeon filled with Goblins and Kobolds in the north, crossing the mountains, and descended on the Town of Threshold in his burned black armour smouldering with helfire. Eviscerating the city guard and powerful Adventurers objecting to his presence, he took up residence in the Baron Sherlane's keep. All servants and opponents fled.