Basic Expert: Save vs what Poison?
Dungeons & Drsgons will ask you to Save vs Poison, but it wont tell you what is poisonous. Apart from Wolvesbane which is nasty lethal that you wont even get a saving throw. You just drop dead 2d4 painful hours later after trampling through the undergrowth on your Guild Quest to pick the herb. It was perhaps reckless to even include that in game. But its not the only poison hiding in plain sight. The Gem stones in the treasures section can only be described as unpleasant. They don't even qualify for a saving throw. Ingestion is to be considered lethal for Highly toxic, and permanantly damaging for those of Low Toxicity. Only Magic could eliminate the poison from your system. And perhaps that is how it should be.
D&D Rules Cyclopedia Gem Value Table
1dl00 Value (gp) Examples Toxicity Hazard
01-03 10 Agate Low Silicosis
quartz High Silicosis
turquoise Low Copper
04-10 50 Crystal Varies Lead is toxic
jasper Low Silicosis
onyx Low Silicosis
11-25 100 Amber High Organic Material
amethyst High Silicosis
coral High Organic Material
garnet None Known NA
jade None Known NA
26-46 500 Aquamarine None Known NA
pearl High Organic Material
topaz None Known NA
47-71 1,000 Carbuncle None Known NA
opal Low Silicosis
72-90 5,000 Emerald None Known NA
ruby None Known NA
sapphire None Known NA
91-97 10,000 Diamond None Known NA
jacinth Low Zirconium; soluble in acids
98-00 Special Starstone* tristal**
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