Memories of Connor's Adventures

Orlando the Adventurer pulled a Scimitar from beneath his Robes and smiled...

Tuesday, 19 April 2016

Creature Catalogue: C is for...

 COCKATRICE FODDER
Armour Class: 6
Hit Dice: 4-7
Move: 0’
Attacks:  4-7 Tentacles
Damage: 1d4/tentacle
No. Appearing:  1 (1-10 clusters)
Save As: Fighter: L4-L7
Morale:  12
Alignment:  Neutral
Intelligence: 1
Treasure Type:  Special
XP Value:  75, 175, 275, 450
Description:  Amber tentacles growing from the soil can stretch up to 10 feet to attack prey in an attempt to strangle them for nutrients. Its real value is as a food source. Anyone consuming Cockatrice Fodder should save vs. disease or they gain the ability to move fast (triple their current movement rate). Some Barbarian tribes are known to chew this fungus when they need to travel great distances quickly.

 COFFINSCREW
Armour Class: 9
Hit Dice: 1hp*
Move: 0’
Attacks:  Age
Damage: 1 year
No. Appearing:  1-10 (1-100)
Save As: Fighter: L4-L7
Morale:  12
Alignment:  Neutral
Intelligence: 1
Treasure Type:  A
XP Value:  6
Description:  These nasty fungi will when their prey is within ten feet begin to twist – aging a single victim by one year. Once a year has been taken from a victim the shroom will twist its cap off and die becoming spore for the next generation. While a year may not seem much of a loss multiple shrooms could age even a dragon to death.


CONSTRICTOR
Armour Class: 5
Hit Dice: 5
Move: 90’ (30’)
Attacks:  1 Squeeze
Damage: 1d10
No. Appearing:  1
Save As: Fighter: L3
Morale:  12
Alignment:  Neutral
Intelligence: 1
Treasure Type:  U
XP Value:  175
Description:  What initially appears as a either a short mushroom or a Long Stalked Shroom will in proximity to a foe cause a roor-like tail to erupt from the soil to entangle and squeeze the victim or in the case of the long stalk cause the upper half of the shroom to wrap around the victim. Either way the Shroom will constrict until the victim is nutrients. A Strength Roll to escape its grasp is required otherwise it will exert squeeze damage each round.
CRYSTALSHROOM
Armour Class: -5
Hit Dice: 5*
Move: 0’
Attacks:  1 Explosion
Damage: 5d6
No. Appearing:  1-10 (1-100)
Save As: Fighter: L5
Morale:  12
Alignment:  Neutral
Intelligence: 1
Treasure Type:  As seed gem/number appearing
XP Value:  300
Description:  This fungus contaminates gems with its ‘spore’ causing them to grow into large ‘false crystals’ of that particular gem type. The ‘crystalline Gem’ Explodes on contact unleashing terrible damage. Adventurers don’t get experience points for this one unless they can prevent it from exploding with something along the lines of a hold monster spell.

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